Player Matchup

Atlas
Atlas
Ganji608
Atlas
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,212 Elo+
Party 2
Kukulkan
Kukulkan
LabRat117
Kukulkan
Level 97
God Stats
7W - 4L
1,547 SR
Queue Stats
77W - 85L
1,269 Elo+
Party 2
Medusa
Medusa
SourDman
Medusa
Level 32
God Stats
5W - 6L
1,481 SR
Queue Stats
77W - 83L
1,269 Elo+
Party 2
Team Averages
Level 52
1,509 SR
1,250 Elo+

VS

Team Averages
Level 119
1,431 SR
1,395 Elo+
Serqet
Serqet
Dark_DILF_rises
Serqet
Level 124
God Stats
1W - 1L
1,262 SR
Queue Stats
129W - 123L
1,441 Elo+
Party 1
Medusa
Medusa
Ke-Roch
Medusa
Level 126
God Stats
55W - 58L
1,470 SR
Queue Stats
107W - 134L
1,328 Elo+
Solo
Agni
Agni
ketraess
Agni
Level 106
God Stats
12W - 9L
1,561 SR
Queue Stats
35W - 41L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ganji608
Atlas
12
0 / 7 / 2
8,153
544
2,651
11,835
8,611
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
LabRat117
Kukulkan
13
1 / 3 / 2
9,075
605
4,624
4,456
1,437
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
SourDman
Medusa
11
2 / 7 / 0
8,734
582
5,018
9,016
2,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 8
10,689
713
8,387
7,757
2,499
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Ke-Roch
Medusa
15
5 / 0 / 7
10,268
685
6,657
8,213
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
14
5 / 3 / 9
10,434
696
7,876
7,119
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
17
17
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Atlas
Ganji608
Atlas
0
7
2
0.14
W
Medusa
Ke-Roch
Medusa
5
0
7
8.5
L
Kukulkan
LabRat117
Kukulkan
1
3
2
0.67
L
Medusa
SourDman
Medusa
2
7
0
0.29
W
Agni
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,293
Damage
22,920
25,307
Taken
23,089
12,229
Mitigated
8,183
1,402
Healing
5,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,387
1,037
0
225
7,757
2,499
473
2,138
5,619
0
25,048
L
Atlas
Ganji608
Atlas
2,651
1,096
0
757
11,835
8,611
0
4,165
7,517
11,300
0
W
Medusa
Ke-Roch
Medusa
6,657
2,735
190
3,636
8,213
3,270
1,678
3,978
4,235
0
49,318
L
Kukulkan
LabRat117
Kukulkan
4,624
539
0
230
4,456
1,437
0
1,960
2,378
41,038
0
L
Medusa
SourDman
Medusa
5,018
2,426
70
345
9,016
2,181
0
2,303
6,239
0
16,844
W
Agni
7,876
811
0
1,010
7,119
2,414
365
2,139
4,980
31,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
31,391
133
Minions Killed
163
2
Camps Cleared
11
731,746
Distance Traveled
737,311
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,689
713
24
2
5
245,161
1
L
Atlas
8,153
544
8
1
0
230,269
0
W
Medusa
10,268
685
93
6
3
245,035
2
L
Kukulkan
9,075
605
92
6
0
244,301
2
L
Medusa
8,734
582
33
2
2
257,176
1
W
Agni
10,434
696
46
3
3
247,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role