Player Matchup

Tyr
Tyr
Gold IV
BeatsByPhantom
Tyr
Gold IV
Level 140
God Stats
5W - 7L
1,475 SR
Queue Stats
413W - 439L
1,457 MMR
Solo
Osiris
Osiris
Silver I
Conspiire
Osiris
Silver I
Level 129
God Stats
22W - 22L
1,593 SR
Queue Stats
64W - 73L
1,421 MMR
Solo
Geb
Geb
Gold V
Cruddii
Geb
Gold V
Level 143
God Stats
2W - 3L
1,560 SR
Queue Stats
111W - 120L
1,449 MMR
Solo
Hel
Hel
Gold III
SixAceOfSpade
Hel
Gold III
Level 127
God Stats
9W - 10L
1,635 SR
Queue Stats
233W - 250L
1,473 MMR
Solo
Danzaburou
Danzaburou
Gold IV
djmanza8015
Danzaburou
Gold IV
Level 160
God Stats
27W - 17L
1,653 SR
Queue Stats
904W - 919L
1,461 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,583 SR
1,452 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,502 SR
1,452 MMR
Ne Zha
Ne Zha
Gold IV
Hershey-Squirt_z
Ne Zha
Gold IV
Level 157
God Stats
34W - 37L
1,519 SR
Queue Stats
509W - 521L
1,442 MMR
Solo
Ah Puch
Ah Puch
Gold III
Skilllz
Ah Puch
Gold III
Level 73
God Stats
9W - 4L
1,668 SR
Queue Stats
41W - 37L
1,564 MMR
Party 1
Fenrir
Fenrir
Gold IV
U_MADEST
Fenrir
Gold IV
Level 127
God Stats
18W - 16L
1,613 SR
Queue Stats
149W - 141L
1,417 MMR
Solo
Achilles
Achilles
Silver II
Zdgie
Achilles
Silver II
Level 88
God Stats
3W - 2L
1,624 SR
Queue Stats
18W - 19L
1,378 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
killa-boy83
Jing Wei
Gold IV
Level 89
God Stats
1W - 2L
1,085 SR
Queue Stats
404W - 397L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 6
10,330
517
11,744
16,762
7,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Conspiire
Osiris
17
4 / 4 / 2
10,509
525
10,911
20,303
18,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Geb
14
1 / 4 / 8
9,111
456
4,831
16,001
16,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 7 / 3
10,263
513
13,902
15,337
6,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
djmanza8015
Danzaburou
15
1 / 6 / 1
9,456
473
7,023
15,825
5,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PersephoneOdinAthenaArachneGilgamesh

VS

Bans
CharybdisIzanamiZeusMulanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 9
9,516
476
9,277
16,449
12,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Skilllz
Ah Puch
15
3 / 2 / 6
10,253
513
12,299
11,891
5,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
U_MADEST
Fenrir
19
12 / 4 / 5
12,048
602
16,419
16,544
7,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Zdgie
Achilles
17
3 / 3 / 7
10,295
515
10,665
14,619
15,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
killa-boy83
Jing Wei
17
6 / 4 / 4
10,785
539
8,668
14,717
4,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
14
Kills
26
27
Deaths
14
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
6
6
1.33
L
Osiris
Conspiire
Osiris
4
4
2
1.25
L
Geb
1
4
8
1.25
W
2
1
9
6.5
L
3
7
3
0.64
W
Ah Puch
Skilllz
Ah Puch
3
2
6
3
W
Fenrir
U_MADEST
Fenrir
12
4
5
3.63
W
Achilles
Zdgie
Achilles
3
3
7
2.17
L
Danzaburou
djmanza8015
Danzaburou
1
6
1
0.25
W
Jing Wei
killa-boy83
Jing Wei
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,411
Damage
57,328
84,228
Taken
74,220
55,246
Mitigated
45,409
22,730
Healing
24,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,744
1,547
0
4,652
16,762
7,865
0
3,694
13,068
0
63,334
L
Osiris
Conspiire
Osiris
10,911
2,904
0
5,327
20,303
18,505
103
2,983
17,320
6,348
52,665
L
Geb
4,831
1,118
0
1,695
16,001
16,940
365
1,667
14,334
16,587
0
W
9,277
1,703
0
7,373
16,449
12,287
394
4,395
11,956
0
50,143
L
13,902
1,458
522
4,254
15,337
6,253
0
5,276
10,061
78,403
0
W
Ah Puch
Skilllz
Ah Puch
12,299
1,003
84
4,222
11,891
5,753
940
6,470
5,059
51,591
0
W
Fenrir
U_MADEST
Fenrir
16,419
4,435
0
6,201
16,544
7,461
0
4,891
11,485
0
84,375
W
Achilles
Zdgie
Achilles
10,665
2,663
0
1,189
14,619
15,410
0
2,176
12,421
6,909
38,763
L
Danzaburou
djmanza8015
Danzaburou
7,023
3,891
0
6,280
15,825
5,683
472
1,394
14,431
0
71,734
W
Jing Wei
killa-boy83
Jing Wei
8,668
6,361
0
5,674
14,717
4,498
1,644
2,178
12,493
0
60,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,669
Gold Earned
52,897
510
Minions Killed
510
0
Camps Cleared
0
1,842,925
Distance Traveled
1,907,255
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,330
517
90
5
0
387,282
3
L
Osiris
10,509
525
109
5
0
386,032
8
L
Geb
9,111
456
21
1
0
401,269
8
W
Ne Zha
9,516
476
76
4
0
409,529
9
L
Hel
10,263
513
157
8
0
327,894
1
W
Ah Puch
10,253
513
111
6
0
371,228
2
W
Fenrir
12,048
602
124
6
0
392,738
1
W
Achilles
10,295
515
90
5
0
359,615
1
L
Danzaburou
9,456
473
133
7
0
340,448
7
W
Jing Wei
10,785
539
109
5
0
374,145
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role