Player Matchup

Medusa
Medusa
DaFirstCowboy
Medusa
Level 126
God Stats
12W - 7L
1,601 SR
Queue Stats
209W - 112L
1,564 Elo+
Party 1
Nox
Nox
FeederPro92
Nox
Level 22
God Stats
27W - 17L
1,560 SR
Queue Stats
103W - 90L
1,439 Elo+
Party 1
Chaac
Chaac
FrgTwn88
Chaac
Level 88
God Stats
21W - 19L
1,582 SR
Queue Stats
472W - 585L
1,565 Elo+
Solo
Team Averages
Level 79
1,581 SR
1,523 Elo+

VS

Team Averages
Level 74
1,585 SR
1,533 Elo+
Mercury
Mercury
OmanNotAgain
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,533 Elo+
Party 2
Bacchus
Bacchus
TheWraithe
Bacchus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
hikuxi
Morgan Le Fay
Level 88
God Stats
15W - 12L
1,755 SR
Queue Stats
91W - 78L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 1 / 6
12,479
891
17,838
7,249
2,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 4 / 19
11,311
808
11,996
7,983
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
FrgTwn88
Chaac
13
1 / 4 / 19
9,917
708
7,766
13,576
14,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
OmanNotAgain
Mercury
12
3 / 9 / 4
8,958
640
6,520
13,501
4,548
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
TheWraithe
Bacchus
13
2 / 7 / 5
9,335
667
3,924
17,070
18,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
hikuxi
Morgan Le Fay
13
3 / 11 / 6
9,674
691
6,635
14,846
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
26
Kills
8
9
Deaths
27
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
18
1
6
21
W
7
4
19
4.13
W
Chaac
FrgTwn88
Chaac
1
4
19
2.63
L
Mercury
OmanNotAgain
Mercury
3
9
4
0.56
L
Bacchus
TheWraithe
Bacchus
2
7
5
0.64
L
Morgan Le Fay
hikuxi
Morgan Le Fay
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,600
Damage
17,079
28,808
Taken
45,417
20,863
Mitigated
28,189
5,134
Healing
4,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,838
5,495
0
275
7,249
2,899
1,506
3,251
3,873
0
65,295
W
11,996
211
130
1,551
7,983
3,292
673
3,494
4,313
21,843
0
W
Chaac
FrgTwn88
Chaac
7,766
698
0
3,178
13,576
14,672
134
3,664
9,623
0
32,071
L
Mercury
OmanNotAgain
Mercury
6,520
3,135
0
1,178
13,501
4,548
0
2,330
10,946
0
16,691
L
Bacchus
TheWraithe
Bacchus
3,924
495
0
1,947
17,070
18,576
0
5,959
10,644
15,300
0
L
Morgan Le Fay
hikuxi
Morgan Le Fay
6,635
577
106
986
14,846
5,065
0
4,079
10,695
36,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
27,967
177
Minions Killed
106
10
Camps Cleared
3
845,609
Distance Traveled
728,078
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,479
891
110
8
8
277,620
1
W
Nox
11,311
808
24
2
2
273,855
2
W
Chaac
9,917
708
43
3
0
294,134
6
L
Mercury
8,958
640
31
2
1
254,858
3
L
Bacchus
9,335
667
19
1
1
268,187
1
L
Morgan Le Fay
9,674
691
56
4
1
205,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role