Player Matchup

Guan Yu
Guan Yu
HieraticKing
Guan Yu
Level 7
God Stats
30W - 12L
1,736 SR
Queue Stats
55W - 37L
1,507 Elo+
Party 1
Serqet
Serqet
lNotSoSniperl
Serqet
Level 136
God Stats
2W - 0L
1,265 SR
Queue Stats
51W - 35L
1,487 Elo+
Party 1
Discordia
Discordia
temp-411274
Discordia
Level 126
God Stats
11W - 2L
1,330 SR
Queue Stats
28W - 9L
1,487 Elo+
Party 1
Team Averages
Level 90
1,444 SR
1,493 Elo+

VS

Team Averages
Level 89
1,516 SR
1,506 Elo+
Chaac
Chaac
AFOkayestPilot
Chaac
Level 105
God Stats
0W - 1L
1,445 SR
Queue Stats
22W - 17L
1,514 Elo+
Solo
Heimdallr
Heimdallr
Goldsmith116
Heimdallr
Level 145
God Stats
5W - 2L
1,535 SR
Queue Stats
75W - 55L
1,557 Elo+
Party 2
Kukulkan
Kukulkan
Goldsmith616
Kukulkan
Level 18
God Stats
18W - 17L
1,567 SR
Queue Stats
24W - 24L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HieraticKing
Guan Yu
16
9 / 2 / 7
12,463
779
10,202
16,616
14,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 14
11,179
699
10,710
12,181
11,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
temp-411274
Discordia
17
7 / 1 / 13
11,790
737
16,698
8,110
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,732
546
10,882
16,577
10,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Goldsmith116
Heimdallr
12
1 / 10 / 2
9,335
583
6,703
14,736
5,020
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Goldsmith616
Kukulkan
13
1 / 7 / 1
8,972
561
8,452
12,312
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
22
Kills
3
3
Deaths
22
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Heimdallr
Goldsmith116
Heimdallr
1
10
2
0.2
L
Kukulkan
Goldsmith616
Kukulkan
1
7
1
0.21
W
Guan Yu
HieraticKing
Guan Yu
9
2
7
6.25
W
6
0
14
13
W
Discordia
temp-411274
Discordia
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,610
Damage
26,037
36,907
Taken
43,625
29,055
Mitigated
19,133
9,065
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,882
2,915
0
5,617
16,577
10,410
0
6,802
9,186
0
23,360
L
Heimdallr
Goldsmith116
Heimdallr
6,703
1,808
0
912
14,736
5,020
0
5,631
8,403
0
34,137
L
Kukulkan
Goldsmith616
Kukulkan
8,452
795
0
1,250
12,312
3,703
0
5,764
5,266
33,211
0
W
Guan Yu
HieraticKing
Guan Yu
10,202
618
1,102
5,958
16,616
14,994
344
3,561
12,442
7,870
27,950
W
10,710
2,786
0
680
12,181
11,666
663
4,426
7,293
0
35,081
W
Discordia
temp-411274
Discordia
16,698
733
0
1,325
8,110
2,395
1,492
1,323
6,564
53,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
27,039
206
Minions Killed
157
11
Camps Cleared
4
1,072,135
Distance Traveled
783,116
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,732
546
25
2
1
286,224
1
L
Heimdallr
9,335
583
66
4
0
233,208
2
L
Kukulkan
8,972
561
66
4
3
263,684
6
W
Guan Yu
12,463
779
53
3
1
390,110
2
W
Serqet
11,179
699
43
3
5
372,621
4
W
Discordia
11,790
737
110
7
5
309,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role