Player Matchup

Baron Samedi
Baron Samedi
SpeedyGrafitti
Baron Samedi
Level 133
God Stats
36W - 18L
1,659 SR
Queue Stats
438W - 288L
1,673 Elo+
Party 1
Sol
Sol
srahman10
Sol
Level 130
God Stats
12W - 13L
1,583 SR
Queue Stats
404W - 289L
1,661 Elo+
Party 1
Medusa
Medusa
zy1015
Medusa
Level 127
God Stats
13W - 6L
1,670 SR
Queue Stats
266W - 184L
1,699 Elo+
Party 1
Team Averages
Level 130
1,638 SR
1,678 Elo+

VS

Team Averages
Level 102
1,365 SR
1,437 Elo+
Ra
Ra
DovahSpies
Ra
Level 91
God Stats
0W - 1L
1,263 SR
Queue Stats
24W - 26L
1,320 Elo+
Party 2
Achilles
Achilles
MarioBro0613
Achilles
Level 118
God Stats
0W - 1L
1,346 SR
Queue Stats
22W - 25L
1,378 Elo+
Party 2
Ullr
Ullr
TonFurms
Ullr
Level 97
God Stats
4W - 3L
1,486 SR
Queue Stats
13W - 13L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SpeedyGrafitti
Baron Samedi
14
4 / 4 / 17
10,516
751
13,721
16,510
17,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 4 / 10
10,905
779
14,414
14,912
6,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
zy1015
Medusa
16
8 / 3 / 9
11,058
790
9,534
13,226
5,467
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 5
10,353
740
6,998
10,964
3,571
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
MarioBro0613
Achilles
14
5 / 11 / 4
10,440
746
12,457
19,777
24,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
12
2 / 5 / 6
9,871
705
9,413
10,142
2,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
20
Kills
11
11
Deaths
21
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
L
Achilles
MarioBro0613
Achilles
5
11
4
0.64
W
Baron Samedi
SpeedyGrafitti
Baron Samedi
4
4
17
3.13
L
Ullr
2
5
6
1
W
8
4
10
3.25
W
Medusa
zy1015
Medusa
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,669
Damage
28,868
44,648
Taken
40,883
29,798
Mitigated
30,898
19,097
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,998
665
964
3,605
10,964
3,571
701
7,748
2,943
30,281
0
L
Achilles
MarioBro0613
Achilles
12,457
1,557
0
1,190
19,777
24,439
370
11,212
7,474
4,563
16,694
W
Baron Samedi
SpeedyGrafitti
Baron Samedi
13,721
1,766
3,040
7,867
16,510
17,841
337
3,337
12,622
31,381
0
L
Ullr
9,413
2,118
0
0
10,142
2,888
129
6,142
3,717
0
27,176
W
14,414
6,255
0
4,930
14,912
6,490
1,827
2,902
11,777
37,724
4,314
W
Medusa
zy1015
Medusa
9,534
2,716
0
3,260
13,226
5,467
898
3,064
9,982
0
52,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
30,664
188
Minions Killed
136
11
Camps Cleared
0
779,026
Distance Traveled
740,622
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,353
740
62
4
0
266,120
0
L
Achilles
10,440
746
15
1
0
226,244
0
W
Baron Samedi
10,516
751
26
2
3
258,820
5
L
Ullr
9,871
705
59
4
0
248,258
1
W
Sol
10,905
779
51
4
4
247,683
2
W
Medusa
11,058
790
111
8
4
272,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role