Player Matchup

Artio
Artio
Diamond IV
BJORN_____x
Artio
Diamond IV
Level 118
God Stats
8W - 3L
1,625 SR
Queue Stats
207W - 205L
2,222 MMR
Party 1
Zeus
Zeus
Diamond V
Eidayna
Zeus
Diamond V
Level 158
God Stats
2W - 0L
1,487 SR
Queue Stats
76W - 61L
2,152 MMR
Party 1
Chaac
Chaac
Diamond IV
KoLoKo_
Chaac
Diamond IV
Level 87
God Stats
53W - 45L
1,702 SR
Queue Stats
191W - 178L
2,203 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,605 SR
2,192 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,685 SR
2,148 MMR
Cabrakan
Cabrakan
Diamond V
Motha L
Cabrakan
Diamond V
Level 155
God Stats
0W - 1L
1,647 SR
Queue Stats
65W - 54L
2,181 MMR
Solo
Ra
Ra
Diamond V
YOU MAD EZ
Ra
Diamond V
Level 87
God Stats
13W - 6L
1,909 SR
Queue Stats
424W - 412L
2,119 MMR
Solo
Apollo
Apollo
Diamond V
xDbRx optimus
Apollo
Diamond V
Level 142
God Stats
9W - 17L
1,500 SR
Queue Stats
35W - 41L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 8
8,044
670
3,145
11,721
7,605
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
Eidayna
Zeus
14
8 / 1 / 1
9,537
795
13,836
6,295
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
KoLoKo_
Chaac
13
1 / 0 / 8
8,189
682
9,255
12,232
7,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinBastetAchillesPersephoneGeb

VS

Bans
FenrirThothDiscordiaSobekAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Motha L
Cabrakan
11
2 / 4 / 2
7,255
605
4,061
11,969
13,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
1 / 3 / 3
7,878
657
6,309
8,796
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 3 / 3
7,453
621
7,116
9,280
3,403
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
4
4
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
W
Zeus
Eidayna
Zeus
8
1
1
8.5
W
Chaac
KoLoKo_
Chaac
1
0
8
5
L
Cabrakan
Motha L
Cabrakan
2
4
2
0.75
L
1
3
3
0.83
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,236
Damage
17,486
30,248
Taken
30,045
16,718
Mitigated
20,536
14,489
Healing
5,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,145
38
806
4,592
11,721
7,605
196
3,304
8,417
11,689
0
W
Zeus
Eidayna
Zeus
13,836
1,056
0
2,331
6,295
2,095
1,130
3,001
3,294
49,967
0
W
Chaac
KoLoKo_
Chaac
9,255
716
0
6,760
12,232
7,018
1,629
4,709
7,523
0
36,312
L
Cabrakan
Motha L
Cabrakan
4,061
788
0
1,554
11,969
13,998
0
5,563
5,579
11,887
0
L
6,309
0
826
1,290
8,796
3,135
0
4,325
3,836
32,258
0
L
7,116
4,156
0
1,534
9,280
3,403
0
6,454
2,360
0
25,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
22,586
147
Minions Killed
129
6
Camps Cleared
4
688,027
Distance Traveled
617,263
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,044
670
19
2
0
237,163
3
W
Zeus
9,537
795
76
6
5
205,221
4
W
Chaac
8,189
682
52
4
1
245,643
3
L
Cabrakan
7,255
605
11
1
1
191,685
1
L
Ra
7,878
657
71
6
1
215,929
1
L
Apollo
7,453
621
47
4
2
209,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role