Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
ChooLantana
Ao Kuang
Level 66
God Stats
0W - 3L
1,487 SR
Queue Stats
100W - 118L
1,445 Elo+
Party 1
Geb
Geb
Hejduk x 23
Geb
Level 17
God Stats
4W - 6L
1,480 SR
Queue Stats
5W - 9L
1,379 Elo+
Party 1
Jing Wei
Jing Wei
TheDigallo
Jing Wei
Level 129
God Stats
1W - 2L
1,430 SR
Queue Stats
96W - 108L
1,461 Elo+
Party 1
Team Averages
Level 69
1,479 SR
1,457 Elo+

VS

Team Averages
Level 40
1,523 SR
1,504 Elo+
Hercules
Hercules
Bubblin_Bongrip
Hercules
Level 19
God Stats
2W - 5L
1,500 SR
Queue Stats
70W - 66L
1,576 Elo+
Party 2
Freya
Freya
Neville6984
Freya
Level 66
God Stats
10W - 8L
1,648 SR
Queue Stats
210W - 210L
1,421 Elo+
Solo
Janus
Janus
TTV_Yung_Gravy69
Janus
Level 56
God Stats
11W - 20L
1,352 SR
Queue Stats
218W - 223L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
TheGodOfShinobi-
Sun Wukong
Level 29
God Stats
13W - 10L
1,487 SR
Queue Stats
199W - 170L
1,561 Elo+
Party 2
Pele
Pele
microscopetime
Pele
Level 29
God Stats
17W - 14L
1,628 SR
Queue Stats
147W - 168L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
1 / 3 / 0
4,758
476
2,170
4,264
1,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
 
Chaac
8
0 / 2 / 2
4,745
475
4,837
6,490
3,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
ChooLantana
Ao Kuang
7
2 / 4 / 1
4,917
492
3,477
6,990
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 4
4,622
462
2,445
6,197
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
TheDigallo
Jing Wei
7
1 / 3 / 3
4,883
488
4,922
6,034
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
1 / 1 / 4
5,132
513
2,223
7,870
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 2 / 3
5,433
543
3,413
6,152
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 2
5,855
586
3,524
3,290
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
TheGodOfShinobi-
Sun Wukong
10
2 / 0 / 4
5,946
595
6,254
8,038
3,367
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
4 / 2 / 3
6,115
612
4,652
7,543
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
4
Kills
14
14
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
L
Chaac
 
Chaac
0
2
2
0.5
W
Hercules
1
1
4
3
L
Ao Kuang
ChooLantana
Ao Kuang
2
4
1
0.63
L
0
2
4
1
W
4
2
3
2.75
W
3
1
2
4
L
Jing Wei
TheDigallo
Jing Wei
1
3
3
0.83
W
Sun Wukong
TheGodOfShinobi-
Sun Wukong
2
0
4
4
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,851
Damage
20,066
29,975
Taken
32,893
10,680
Mitigated
10,818
6,244
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,170
202
0
500
4,264
1,098
190
1,284
2,864
20,637
0
L
Chaac
 
Chaac
4,837
612
0
3,016
6,490
3,478
0
905
5,550
0
21,293
W
Hercules
2,223
769
249
3,588
7,870
2,729
0
1,799
6,071
0
13,166
L
Ao Kuang
ChooLantana
Ao Kuang
3,477
1,039
0
1,133
6,990
1,756
0
814
6,092
19,020
0
L
2,445
492
0
578
6,197
2,994
0
1,850
4,301
9,131
0
W
3,413
1,387
0
1,932
6,152
1,710
0
1,988
4,127
19,885
0
W
3,524
408
0
683
3,290
906
645
1,185
2,036
29,137
0
L
Jing Wei
TheDigallo
Jing Wei
4,922
3,902
0
1,017
6,034
1,354
0
1,803
4,231
0
22,342
W
Sun Wukong
TheGodOfShinobi-
Sun Wukong
6,254
998
0
3,994
8,038
3,367
118
1,663
5,989
0
34,787
W
4,652
1,313
0
3,918
7,543
2,106
96
1,457
5,983
0
30,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,925
Gold Earned
28,481
181
Minions Killed
245
0
Camps Cleared
0
877,569
Distance Traveled
968,484
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,758
476
44
4
0
168,429
4
L
Chaac
4,745
475
39
4
0
163,102
2
W
Hercules
5,132
513
21
2
0
190,500
5
L
Ao Kuang
4,917
492
40
4
0
197,841
1
L
Geb
4,622
462
11
1
0
174,420
0
W
Freya
5,433
543
39
4
0
181,030
0
W
Janus
5,855
586
60
6
0
180,819
3
L
Jing Wei
4,883
488
47
5
0
173,777
2
W
Sun Wukong
5,946
595
65
7
0
206,489
2
W
Pele
6,115
612
60
6
0
209,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role