Player Matchup

Chaac
Chaac
B33f_Str0akin0ff
Chaac
Level 63
God Stats
0W - 3L
1,252 SR
Queue Stats
7W - 24L
1,130 Elo+
Party 1
Bacchus
Bacchus
Biowolf35
Bacchus
Level 63
God Stats
12W - 9L
1,605 SR
Queue Stats
58W - 39L
1,571 Elo+
Party 1
Tiamat
Tiamat
NamaEliz
Tiamat
Level 82
God Stats
0W - 2L
1,423 SR
Queue Stats
22W - 36L
1,255 Elo+
Party 1
Olorun
Olorun
ObviouslyJayden
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,101 Elo+
Party 1
Nemesis
Nemesis
Youngster_James
Nemesis
Level 8
God Stats
0W - 2L
1,263 SR
Queue Stats
9W - 15L
1,344 Elo+
Party 1
Team Averages
Level 44
1,408 SR
1,280 Elo+

VS

Team Averages
Level 99
1,643 SR
1,529 Elo+
Bakasura
Bakasura
Almighty-Gundyr
Bakasura
Level 101
God Stats
4W - 0L
1,835 SR
Queue Stats
54W - 53L
1,547 Elo+
Party 2
Achilles
Achilles
MtAtlas
Achilles
Level 79
God Stats
5W - 7L
1,434 SR
Queue Stats
109W - 91L
1,563 Elo+
Party 2
Hades
Hades
Shadefire77
Hades
Level 46
God Stats
23W - 10L
1,699 SR
Queue Stats
58W - 61L
1,514 Elo+
Party 2
Anubis
Anubis
Vordrin
Anubis
Level 124
God Stats
86W - 71L
1,545 SR
Queue Stats
186W - 210L
1,447 Elo+
Solo
Atlas
Atlas
Vortigir
Atlas
Level 145
God Stats
7W - 4L
1,703 SR
Queue Stats
127W - 112L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 2
9,609
961
8,170
13,875
13,002
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Biowolf35
Bacchus
15
1 / 4 / 2
9,597
960
6,254
15,410
14,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
NamaEliz
Tiamat
15
1 / 5 / 2
9,428
943
7,297
8,836
4,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 2
9,643
964
7,262
13,876
4,998
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 7 / 1
9,744
974
8,835
12,988
4,199
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

122

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
5 / 3 / 10
10,739
1,074
8,062
9,231
3,351
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
MtAtlas
Achilles
18
11 / 0 / 11
11,850
1,185
15,732
7,316
6,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 19
10,500
1,050
13,505
8,233
4,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Vordrin
Anubis
18
5 / 2 / 18
11,946
1,195
13,771
7,021
3,948
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Vortigir
Atlas
18
4 / 0 / 20
12,045
1,205
10,367
11,304
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
106
6
Kills
28
28
Deaths
6
9
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Bakasura
5
3
10
3.33
L
0
5
2
0.2
L
Bacchus
Biowolf35
Bacchus
1
4
2
0.5
W
Achilles
MtAtlas
Achilles
11
0
11
16.5
L
Tiamat
NamaEliz
Tiamat
1
5
2
0.4
L
1
7
2
0.29
W
3
1
19
12.5
W
Anubis
Vordrin
Anubis
5
2
18
7
W
Atlas
Vortigir
Atlas
4
0
20
14
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,818
Damage
61,437
64,985
Taken
43,105
41,348
Mitigated
33,381
9,759
Healing
10,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
8,062
3,803
72
832
9,231
3,351
0
4,143
4,936
0
14,314
L
8,170
1,021
0
2,887
13,875
13,002
0
8,120
5,596
0
36,024
L
Bacchus
Biowolf35
Bacchus
6,254
533
1,593
1,072
15,410
14,448
0
8,160
6,300
14,517
0
W
Achilles
MtAtlas
Achilles
15,732
5,987
0
1,410
7,316
6,471
0
3,487
3,601
0
20,821
L
Tiamat
NamaEliz
Tiamat
7,297
907
0
1,292
8,836
4,701
0
6,195
2,562
23,165
0
L
7,262
3,927
305
1,993
13,876
4,998
0
8,814
4,421
30,222
0
W
13,505
335
1,805
1,433
8,233
4,563
0
3,980
4,107
21,522
0
W
Anubis
Vordrin
Anubis
13,771
1,212
284
2,245
7,021
3,948
0
2,611
4,374
52,997
0
W
Atlas
Vortigir
Atlas
10,367
4,013
0
1,993
11,304
15,048
0
5,746
5,274
29,254
0
L
8,835
3,914
0
617
12,988
4,199
0
6,354
5,653
0
11,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,021
Gold Earned
57,080
169
Minions Killed
195
3
Camps Cleared
12
977,452
Distance Traveled
1,001,955
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,739
1,074
18
2
8
215,636
1
L
Chaac
9,609
961
73
7
2
200,620
0
L
Bacchus
9,597
960
9
1
0
194,583
0
W
Achilles
11,850
1,185
21
2
0
210,511
0
L
Tiamat
9,428
943
37
4
0
177,886
0
L
Olorun
9,643
964
46
5
1
177,349
0
W
Hades
10,500
1,050
25
3
0
190,650
1
W
Anubis
11,946
1,195
90
9
4
186,913
1
W
Atlas
12,045
1,205
41
4
0
198,245
0
L
Nemesis
9,744
974
4
0
0
227,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role