Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bushwaka
Scylla
Level 92
God Stats
14W - 28L
1,327 SR
Queue Stats
65W - 99L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
Fozmeister08
Danzaburou
Level 106
God Stats
1W - 2L
1,518 SR
Queue Stats
321W - 338L
1,503 Elo+
Party 2
Serqet
Serqet
Incidercat
Serqet
Level 66
God Stats
4W - 6L
1,572 SR
Queue Stats
25W - 38L
1,410 Elo+
Party 2
Geb
Geb
Xray2275
Geb
Level 109
God Stats
0W - 4L
1,594 SR
Queue Stats
93W - 104L
1,456 Elo+
Party 2
Team Averages
Level 92
1,502 SR
1,457 Elo+

VS

Team Averages
Level 121
1,545 SR
1,510 Elo+
Camazotz
Camazotz
 
Camazotz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AboZeus
Neith
Level 107
God Stats
25W - 16L
1,590 SR
Queue Stats
131W - 121L
1,499 Elo+
Solo
Thanatos
Thanatos
Debesic
Thanatos
Level 120
God Stats
4W - 2L
1,451 SR
Queue Stats
101W - 95L
1,511 Elo+
Party 3
Eset
Eset
ItzM3jor
Eset
Level 125
God Stats
6W - 1L
1,734 SR
Queue Stats
77W - 78L
1,478 Elo+
Party 3
Vulcan
Vulcan
spiderurrieta
Vulcan
Level 104
God Stats
3W - 4L
1,450 SR
Queue Stats
227W - 215L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 6 / 1
6,700
515
7,908
11,020
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
Bushwaka
Scylla
10
1 / 4 / 2
5,762
443
3,188
8,011
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Fozmeister08
Danzaburou
11
2 / 5 / 2
7,005
539
6,093
7,774
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
Incidercat
Serqet
11
2 / 4 / 3
6,873
529
3,510
9,295
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 4 / 5
6,451
496
3,729
11,395
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
3 / 3 / 2
7,689
591
7,708
12,583
5,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
AboZeus
Neith
13
4 / 2 / 5
7,698
592
7,083
7,291
2,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thanatos
Debesic
Thanatos
12
10 / 3 / 2
7,792
599
11,461
12,063
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
11
5 / 1 / 5
7,455
573
5,964
9,757
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 4
7,807
601
4,812
3,348
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
9
Kills
23
23
Deaths
10
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
1
0.58
W
Camazotz
 
Camazotz
3
3
2
1.33
W
Neith
AboZeus
Neith
4
2
5
3.25
L
Scylla
Bushwaka
Scylla
1
4
2
0.5
W
Thanatos
Debesic
Thanatos
10
3
2
3.67
L
Danzaburou
Fozmeister08
Danzaburou
2
5
2
0.6
L
Serqet
Incidercat
Serqet
2
4
3
0.88
W
Eset
5
1
5
7.5
L
1
4
5
0.88
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,428
Damage
37,028
47,495
Taken
45,042
16,404
Mitigated
23,415
11,223
Healing
22,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,908
2,812
0
3,674
11,020
3,816
0
1,619
8,766
29,404
4,670
W
Camazotz
 
Camazotz
7,708
1,324
0
7,026
12,583
5,574
0
5,967
6,540
0
47,624
W
Neith
AboZeus
Neith
7,083
3,778
0
2,687
7,291
2,325
1,928
1,640
5,538
0
51,730
L
Scylla
Bushwaka
Scylla
3,188
0
0
2,103
8,011
1,601
0
2,220
5,583
27,767
0
W
Thanatos
Debesic
Thanatos
11,461
3,286
0
9,574
12,063
5,531
0
2,745
9,080
0
42,877
L
Danzaburou
Fozmeister08
Danzaburou
6,093
2,475
0
1,623
7,774
2,138
0
1,104
6,630
0
32,615
L
Serqet
Incidercat
Serqet
3,510
773
0
2,007
9,295
2,368
0
1,276
7,943
0
29,333
W
Eset
5,964
1,075
154
2,578
9,757
8,754
0
2,673
6,711
25,001
0
L
3,729
592
0
1,816
11,395
6,481
0
4,221
7,138
10,478
0
W
4,812
414
0
725
3,348
1,231
181
608
2,632
52,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
38,441
250
Minions Killed
406
0
Camps Cleared
0
1,193,346
Distance Traveled
1,206,429
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,700
515
60
5
0
200,312
4
W
Camazotz
7,689
591
90
7
0
236,583
0
W
Neith
7,698
592
104
8
0
210,281
0
L
Scylla
5,762
443
58
4
0
224,767
1
W
Thanatos
7,792
599
68
5
0
247,300
0
L
Danzaburou
7,005
539
61
5
0
247,376
9
L
Serqet
6,873
529
61
5
0
269,533
0
W
Eset
7,455
573
28
2
0
238,939
3
L
Geb
6,451
496
10
1
0
251,358
0
W
Vulcan
7,807
601
116
9
0
273,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role