Player Matchup

Nu Wa
Nu Wa
ISLAIM3-gameplay
Nu Wa
Level 75
God Stats
12W - 3L
1,665 SR
Queue Stats
241W - 249L
1,348 Elo+
Solo
Hun Batz
Hun Batz
SSLUDGE
Hun Batz
Level 155
God Stats
0W - 1L
1,429 SR
Queue Stats
212W - 206L
1,387 Elo+
Party 2
Izanami
Izanami
Spac3Cas3
Izanami
Level 106
God Stats
18W - 8L
1,637 SR
Queue Stats
142W - 140L
1,388 Elo+
Party 2
Bacchus
Bacchus
TearlessSpice32
Bacchus
Level 125
God Stats
13W - 26L
1,343 SR
Queue Stats
490W - 532L
1,299 Elo+
Solo
Ra
Ra
blackout022
Ra
Level 51
God Stats
16W - 20L
1,424 SR
Queue Stats
103W - 98L
1,425 Elo+
Solo
Team Averages
Level 102
1,500 SR
1,370 Elo+

VS

Team Averages
Level 68
1,450 SR
1,337 Elo+
Anhur
Anhur
DG Bodacious
Anhur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 66L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
Jhuun
Baron Samedi
Level 82
God Stats
8W - 10L
1,452 SR
Queue Stats
75W - 100L
1,307 Elo+
Party 1
Mercury
Mercury
L_SPEED_
Mercury
Level 41
God Stats
63W - 70L
1,429 SR
Queue Stats
85W - 109L
1,307 Elo+
Party 1
Vamana
Vamana
onandim
Vamana
Level 18
God Stats
12W - 17L
1,369 SR
Queue Stats
43W - 57L
1,300 Elo+
Party 1
Ymir
Ymir
pop2dadome
Ymir
Level 89
God Stats
289W - 332L
1,500 SR
Queue Stats
328W - 378L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
8,375
399
12,306
10,437
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
SSLUDGE
Hun Batz
16
3 / 3 / 2
9,932
473
8,302
14,387
5,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Spac3Cas3
Izanami
17
7 / 4 / 1
11,237
535
15,146
16,913
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 2 / 3
7,239
345
3,066
5,885
2,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 2 / 0
6,763
322
2,279
3,980
982
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 1
12,190
580
6,341
16,209
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Jhuun
Baron Samedi
16
1 / 3 / 8
11,238
535
9,639
10,560
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
L_SPEED_
Mercury
20
2 / 2 / 4
12,242
583
3,434
18,054
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
onandim
Vamana
16
2 / 0 / 4
11,870
565
5,372
15,520
12,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 3 / 6
11,278
537
7,225
14,842
6,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
10
Kills
15
16
Deaths
12
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
4
1
2.13
L
0
5
2
0.2
W
Baron Samedi
Jhuun
Baron Samedi
1
3
8
1.67
W
Mercury
L_SPEED_
Mercury
2
2
4
2
L
Hun Batz
SSLUDGE
Hun Batz
3
3
2
1.33
L
Izanami
Spac3Cas3
Izanami
7
4
1
1.88
L
0
2
3
0.75
L
0
2
0
0
W
Vamana
onandim
Vamana
2
0
4
4
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,099
Damage
32,011
51,602
Taken
75,185
18,116
Mitigated
35,240
11,076
Healing
29,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,341
2,153
467
5,875
16,209
4,552
6,761
3,233
12,870
0
73,224
L
12,306
3,252
86
1,974
10,437
3,296
0
5,003
5,434
45,459
0
W
Baron Samedi
Jhuun
Baron Samedi
9,639
236
2,072
3,370
10,560
5,241
4,039
2,825
7,581
47,048
0
W
Mercury
L_SPEED_
Mercury
3,434
1,050
0
5,804
18,054
6,400
4,162
1,498
16,492
0
113,144
L
Hun Batz
SSLUDGE
Hun Batz
8,302
940
0
761
14,387
5,476
426
3,725
10,662
0
63,917
L
Izanami
Spac3Cas3
Izanami
15,146
10,431
23
4,522
16,913
5,851
127
6,833
10,080
0
86,034
L
3,066
459
256
1,985
5,885
2,511
0
1,303
4,582
9,292
0
L
2,279
687
0
1,469
3,980
982
64
0
3,980
16,916
0
W
Vamana
onandim
Vamana
5,372
1,033
2,017
6,424
15,520
12,059
2,761
4,595
10,752
0
43,582
W
7,225
839
0
3,795
14,842
6,988
826
4,641
9,839
69,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,546
Gold Earned
58,818
384
Minions Killed
575
0
Camps Cleared
0
1,306,319
Distance Traveled
2,037,989
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,190
580
135
6
0
372,380
2
L
Nu Wa
8,375
399
73
3
0
261,031
0
W
Baron Samedi
11,238
535
72
3
0
360,295
5
W
Mercury
12,242
583
151
7
0
500,194
0
L
Hun Batz
9,932
473
107
5
0
426,020
1
L
Izanami
11,237
535
157
7
0
357,516
3
L
Bacchus
7,239
345
14
1
0
140,670
2
L
Ra
6,763
322
33
2
0
121,082
2
W
Vamana
11,870
565
87
4
0
444,197
0
W
Ymir
11,278
537
130
6
0
360,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role