Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Crnlifzz
Bacchus
Level 68
God Stats
1W - 2L
1,291 SR
Queue Stats
76W - 59L
1,560 Elo+
Party 3
Zhong Kui
Zhong Kui
MrEqual
Zhong Kui
Level 88
God Stats
35W - 51L
1,340 SR
Queue Stats
153W - 200L
1,353 Elo+
Party 2
King Arthur
King Arthur
PrinceHurts
King Arthur
Level 147
God Stats
14W - 30L
1,568 SR
Queue Stats
345W - 354L
1,577 Elo+
Party 3
Team Averages
Level 106
1,425 SR
1,498 Elo+

VS

Team Averages
Level 65
1,555 SR
1,425 Elo+
Sol
Sol
MadeIeine
Sol
Level 29
God Stats
2W - 3L
1,543 SR
Queue Stats
40W - 56L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
Oxytones
Gilgamesh
Level 69
God Stats
14W - 12L
1,501 SR
Queue Stats
22W - 26L
1,198 Elo+
Solo
Achilles
Achilles
Uh lol ok
Achilles
Level 145
God Stats
1W - 0L
1,684 SR
Queue Stats
54W - 55L
1,553 Elo+
Party 1
Kukulkan
Kukulkan
Uh no you
Kukulkan
Level 16
God Stats
1W - 1L
1,491 SR
Queue Stats
6W - 2L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 9 / 1
9,118
651
7,857
13,750
5,193
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Crnlifzz
Bacchus
15
2 / 6 / 1
9,682
692
6,364
17,700
22,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
MrEqual
Zhong Kui
15
2 / 9 / 1
9,507
679
7,865
17,034
15,050
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
PrinceHurts
King Arthur
15
0 / 4 / 2
8,960
640
9,304
24,856
18,875
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 13
11,540
824
16,232
15,649
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Oxytones
Gilgamesh
17
7 / 2 / 11
11,499
821
11,291
11,588
8,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Uh lol ok
Achilles
19
13 / 0 / 6
12,797
914
21,294
16,023
19,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Uh no you
Kukulkan
17
4 / 1 / 12
11,669
834
14,972
6,662
2,932
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
70
5
Kills
28
28
Deaths
5
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
9
1
0.17
L
Bacchus
Crnlifzz
Bacchus
2
6
1
0.42
W
4
2
13
5.25
L
Zhong Kui
MrEqual
Zhong Kui
2
9
1
0.28
W
Gilgamesh
Oxytones
Gilgamesh
7
2
11
6.25
L
King Arthur
PrinceHurts
King Arthur
0
4
2
0.25
W
Achilles
Uh lol ok
Achilles
13
0
6
16
W
Kukulkan
Uh no you
Kukulkan
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,390
Damage
63,789
73,340
Taken
49,922
61,607
Mitigated
38,344
10,637
Healing
19,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,857
1,603
0
809
13,750
5,193
0
5,728
7,583
0
35,804
L
Bacchus
Crnlifzz
Bacchus
6,364
798
0
366
17,700
22,489
0
7,813
9,206
18,181
0
W
16,232
4,432
0
8,144
15,649
6,872
2,911
4,684
10,965
56,598
4,732
L
Zhong Kui
MrEqual
Zhong Kui
7,865
137
0
2,317
17,034
15,050
0
10,548
6,105
27,368
0
W
Gilgamesh
Oxytones
Gilgamesh
11,291
2,082
238
2,007
11,588
8,951
1,689
3,883
6,970
2,926
21,498
L
King Arthur
PrinceHurts
King Arthur
9,304
1,053
0
7,145
24,856
18,875
0
10,964
12,912
380
35,760
W
Achilles
Uh lol ok
Achilles
21,294
4,714
174
6,935
16,023
19,589
2,240
3,293
12,730
7,128
37,769
W
Kukulkan
Uh no you
Kukulkan
14,972
1,168
0
1,755
6,662
2,932
1,838
3,153
3,509
52,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,267
Gold Earned
47,505
161
Minions Killed
255
7
Camps Cleared
16
847,364
Distance Traveled
1,138,371
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,118
651
41
3
2
180,117
0
L
Bacchus
9,682
692
31
2
2
239,574
0
W
Sol
11,540
824
85
6
4
260,767
1
L
Zhong Kui
9,507
679
38
3
2
174,868
2
W
Gilgamesh
11,499
821
31
2
3
277,614
0
L
King Arthur
8,960
640
51
4
1
252,805
3
W
Achilles
12,797
914
54
4
3
313,473
3
W
Kukulkan
11,669
834
85
6
6
286,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role