Player Matchup

Pele
Pele
Ohhengee
Pele
Level 81
God Stats
9W - 10L
1,487 SR
Queue Stats
23W - 27L
1,461 Elo+
Solo
Ymir
Ymir
TitoEbk
Ymir
Level 65
God Stats
198W - 199L
1,519 SR
Queue Stats
251W - 268L
1,469 Elo+
Party 2
Ah Puch
Ah Puch
XfBLU3
Ah Puch
Level 142
God Stats
5W - 3L
1,500 SR
Queue Stats
70W - 74L
1,424 Elo+
Solo
Odin
Odin
grizzlyskate21
Odin
Level 84
God Stats
24W - 15L
1,568 SR
Queue Stats
520W - 483L
1,440 Elo+
Party 2
Jing Wei
Jing Wei
redamci
Jing Wei
Level 85
God Stats
2W - 3L
1,267 SR
Queue Stats
376W - 343L
1,475 Elo+
Solo
Team Averages
Level 91
1,468 SR
1,454 Elo+

VS

Team Averages
Level 99
1,541 SR
1,416 Elo+
Morgan Le Fay
Morgan Le Fay
HaremJutsu_
Morgan Le Fay
Level 100
God Stats
85W - 96L
1,466 SR
Queue Stats
443W - 551L
1,379 Elo+
Party 1
Atlas
Atlas
LuckyChrono
Atlas
Level 108
God Stats
17W - 13L
1,518 SR
Queue Stats
351W - 427L
1,389 Elo+
Party 1
Nike
Nike
Mr66769_
Nike
Level 104
God Stats
7W - 9L
1,548 SR
Queue Stats
156W - 188L
1,360 Elo+
Party 1
Danzaburou
Danzaburou
nicelycarl
Danzaburou
Level 96
God Stats
11W - 10L
1,489 SR
Queue Stats
146W - 151L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
sebasdt04
Gilgamesh
Level 89
God Stats
12W - 10L
1,684 SR
Queue Stats
61W - 64L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
14 / 6 / 9
12,322
587
14,849
15,186
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
TitoEbk
Ymir
16
6 / 5 / 18
11,085
528
10,944
19,346
15,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
XfBLU3
Ah Puch
18
11 / 1 / 23
12,041
573
20,457
8,741
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
8 / 1 / 17
11,101
529
12,331
12,391
11,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
redamci
Jing Wei
17
9 / 2 / 16
10,964
522
13,502
12,075
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HaremJutsu_
Morgan Le Fay
15
5 / 11 / 5
10,035
478
7,599
15,890
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 12 / 4
8,296
395
5,838
20,709
19,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
16
2 / 5 / 4
9,598
457
7,146
14,192
12,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
nicelycarl
Danzaburou
14
1 / 8 / 7
9,433
449
9,583
17,183
4,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
sebasdt04
Gilgamesh
15
5 / 12 / 3
9,709
462
14,485
22,822
8,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
38
48
Kills
15
15
Deaths
48
83
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
HaremJutsu_
Morgan Le Fay
5
11
5
0.68
L
2
12
4
0.33
L
Nike
2
5
4
0.8
W
Pele
14
6
9
3.08
W
Ymir
TitoEbk
Ymir
6
5
18
3
W
Ah Puch
XfBLU3
Ah Puch
11
1
23
22.5
W
8
1
17
16.5
L
Danzaburou
nicelycarl
Danzaburou
1
8
7
0.56
W
Jing Wei
redamci
Jing Wei
9
2
16
8.5
L
Gilgamesh
sebasdt04
Gilgamesh
5
12
3
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,083
Damage
44,651
67,739
Taken
90,796
40,838
Mitigated
50,590
20,413
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
HaremJutsu_
Morgan Le Fay
7,599
547
0
1,969
15,890
5,595
1,041
8,974
6,916
36,051
2,666
L
5,838
1,834
240
2,645
20,709
19,166
0
7,634
13,075
15,062
0
L
Nike
7,146
1,042
0
1,294
14,192
12,842
726
4,214
9,978
0
50,880
W
Pele
14,849
2,757
0
4,037
15,186
5,820
1,017
1,395
13,791
0
87,334
W
Ymir
TitoEbk
Ymir
10,944
1,028
666
4,182
19,346
15,883
328
5,355
13,991
43,529
0
W
Ah Puch
XfBLU3
Ah Puch
20,457
973
0
4,696
8,741
3,513
0
2,021
6,720
82,059
0
W
12,331
2,354
225
1,714
12,391
11,575
1,026
1,669
10,722
12,242
36,214
L
Danzaburou
nicelycarl
Danzaburou
9,583
2,497
0
4,171
17,183
4,387
103
5,678
11,505
0
51,054
W
Jing Wei
redamci
Jing Wei
13,502
9,372
0
4,893
12,075
4,047
3,492
2,880
9,195
0
67,605
L
Gilgamesh
sebasdt04
Gilgamesh
14,485
3,712
0
3,809
22,822
8,600
0
8,972
13,850
0
71,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,513
Gold Earned
47,071
519
Minions Killed
379
0
Camps Cleared
0
2,014,046
Distance Traveled
1,763,294
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,035
478
69
3
0
310,451
0
L
Atlas
8,296
395
14
1
0
372,723
1
L
Nike
9,598
457
99
5
0
370,727
2
W
Pele
12,322
587
131
6
0
429,264
2
W
Ymir
11,085
528
73
3
0
385,878
2
W
Ah Puch
12,041
573
123
6
0
403,439
4
W
Odin
11,101
529
97
5
0
395,585
2
L
Danzaburou
9,433
449
97
5
0
356,206
3
W
Jing Wei
10,964
522
95
5
0
399,880
0
L
Gilgamesh
9,709
462
100
5
0
353,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role