Player Matchup

Camazotz
Camazotz
Kuismi17
Camazotz
Level 147
God Stats
1W - 2L
1,788 SR
Queue Stats
163W - 184L
1,422 Elo+
Party 2
Odin
Odin
chucuchuculaaaah
Odin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,405 Elo+
Party 2
Kuzenbo
Kuzenbo
cristian_soldado
Kuzenbo
Level 160
God Stats
7W - 8L
1,495 SR
Queue Stats
474W - 425L
1,484 Elo+
Party 2
Neith
Neith
josemavega22442
Neith
Level 17
God Stats
1W - 2L
1,254 SR
Queue Stats
14W - 11L
1,337 Elo+
Party 2
Janus
Janus
sergio_isla93
Janus
Level 122
God Stats
3W - 3L
1,417 SR
Queue Stats
146W - 124L
1,492 Elo+
Party 2
Team Averages
Level 106
1,491 SR
1,428 Elo+

VS

Team Averages
Level 89
1,581 SR
1,422 Elo+
Amaterasu
Amaterasu
KeIIerTE
Amaterasu
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 99L
1,343 Elo+
Party 1
Ra
Ra
Stukje_eelt
Ra
Level 69
God Stats
36W - 37L
1,476 SR
Queue Stats
307W - 307L
1,483 Elo+
Solo
Sol
Sol
Swandogg67
Sol
Level 87
God Stats
36W - 35L
1,510 SR
Queue Stats
438W - 562L
1,395 Elo+
Solo
Arachne
Arachne
XredbullniklasX
Arachne
Level 28
God Stats
3W - 0L
1,845 SR
Queue Stats
5W - 6L
1,467 Elo+
Party 1
Izanami
Izanami
zerberSCHMUTZ
Izanami
Level 155
God Stats
65W - 40L
1,575 SR
Queue Stats
1,084W - 1,131L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Kuismi17
Camazotz
11
3 / 1 / 1
6,689
515
5,289
11,231
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 6 / 0
5,239
403
2,675
7,777
3,976
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 0
6,158
474
5,227
13,157
10,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 0
5,751
442
3,350
5,621
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 1
6,046
465
3,043
6,702
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KeIIerTE
Amaterasu
14
5 / 0 / 1
8,275
637
6,068
5,725
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 1 / 6
7,260
558
5,463
5,193
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 3
6,378
491
8,434
7,625
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
6 / 0 / 4
7,711
593
8,668
10,443
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
13
1 / 1 / 4
7,497
577
3,902
6,596
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
17
17
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
KeIIerTE
Amaterasu
5
0
1
5.5
L
Camazotz
Kuismi17
Camazotz
3
1
1
3.5
W
2
1
6
5
W
3
2
3
2.25
W
6
0
4
8
L
0
6
0
0
L
1
2
0
0.5
L
0
3
0
0
L
0
5
1
0.1
W
Izanami
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,584
Damage
32,535
44,488
Taken
35,582
22,127
Mitigated
15,572
11,662
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
KeIIerTE
Amaterasu
6,068
1,809
0
3,167
5,725
4,698
190
167
5,558
0
46,254
L
Camazotz
Kuismi17
Camazotz
5,289
1,124
0
6,151
11,231
3,547
0
2,327
8,820
0
35,920
W
5,463
403
414
1,486
5,193
1,674
0
2,762
2,205
34,399
0
W
8,434
2,673
0
3,067
7,625
2,611
181
2,091
5,504
25,414
3,824
W
8,668
5,300
0
4,570
10,443
4,709
163
1,977
8,422
0
47,879
L
2,675
504
0
250
7,777
3,976
0
447
7,330
0
19,657
L
5,227
982
207
3,978
13,157
10,877
8
4,996
8,031
35,919
0
L
3,350
1,359
0
815
5,621
1,724
0
2,058
3,563
0
26,903
L
3,043
82
0
261
6,702
2,003
0
2,921
3,575
35,243
0
W
Izanami
3,902
2,307
0
2,922
6,596
1,880
654
1,117
5,459
0
59,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,883
Gold Earned
37,121
322
Minions Killed
414
0
Camps Cleared
0
1,234,936
Distance Traveled
1,338,606
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,275
637
86
7
0
267,389
2
L
Camazotz
6,689
515
74
6
0
279,153
2
W
Ra
7,260
558
77
6
0
302,068
4
W
Sol
6,378
491
49
4
0
225,100
4
W
Arachne
7,711
593
74
6
0
319,067
0
L
Odin
5,239
403
43
3
0
206,015
1
L
Kuzenbo
6,158
474
64
5
0
254,177
4
L
Neith
5,751
442
63
5
0
255,410
0
L
Janus
6,046
465
78
6
0
240,181
1
W
Izanami
7,497
577
128
10
0
224,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role