Player Matchup

Bacchus
Bacchus
Kosho-Kunn
Bacchus
Level 62
God Stats
4W - 2L
1,559 SR
Queue Stats
176W - 160L
1,370 Elo+
Party 1
Chaac
Chaac
LIL WINDEX8121
Chaac
Level 41
God Stats
7W - 4L
1,395 SR
Queue Stats
78W - 101L
1,389 Elo+
Solo
Merlin
Merlin
lmao_sharkie
Merlin
Level 13
God Stats
2W - 3L
1,348 SR
Queue Stats
9W - 23L
1,178 Elo+
Party 1
Team Averages
Level 39
1,434 SR
1,312 Elo+

VS

Team Averages
Level 88
1,459 SR
1,354 Elo+
Artemis
Artemis
Babyqueen1732
Artemis
Level 46
God Stats
172W - 263L
1,361 SR
Queue Stats
204W - 319L
1,277 Elo+
Party 2
Atlas
Atlas
ROSSTASTIC
Atlas
Level 153
God Stats
26W - 32L
1,516 SR
Queue Stats
717W - 646L
1,484 Elo+
Party 2
Nemesis
Nemesis
Twasmo
Nemesis
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 17L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kosho-Kunn
Bacchus
16
0 / 7 / 9
15,165
506
20,946
33,455
48,173
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
10 / 7 / 3
17,730
591
44,549
55,655
67,287
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
18
4 / 6 / 5
16,967
566
14,222
23,725
11,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
2 / 9 / 7
15,630
521
11,989
19,474
6,635
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
20
4 / 1 / 16
19,257
642
47,426
45,447
55,847
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
Twasmo
Nemesis
20
13 / 4 / 5
19,764
659
31,476
41,256
29,896
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
14
Kills
19
20
Deaths
14
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artemis
2
9
7
0.61
L
Bacchus
Kosho-Kunn
Bacchus
0
7
9
0.64
L
10
7
3
1.64
W
Atlas
4
1
16
12
W
Nemesis
Twasmo
Nemesis
13
4
5
3.88
L
Merlin
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,717
Damage
90,891
112,835
Taken
106,177
126,594
Mitigated
92,378
42,030
Healing
28,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
11,989
6,147
0
589
19,474
6,635
360
6,390
13,084
0
20,726
L
Bacchus
Kosho-Kunn
Bacchus
20,946
2,470
2,370
5,445
33,455
48,173
231
12,779
20,676
46,415
0
L
44,549
14,481
1,064
25,644
55,655
67,287
1,052
22,585
33,070
0
114,836
W
Atlas
47,426
18,458
1,291
12,270
45,447
55,847
1,061
16,165
29,282
133,330
0
W
Nemesis
Twasmo
Nemesis
31,476
17,137
836
13,045
41,256
29,896
1,132
14,500
26,756
0
78,297
L
Merlin
14,222
2,817
982
6,525
23,725
11,134
368
12,509
11,216
51,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,862
Gold Earned
54,651
269
Minions Killed
245
6
Camps Cleared
12
1,335,281
Distance Traveled
1,496,420
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
15,630
521
27
1
0
377,343
0
L
Bacchus
15,165
506
59
2
2
495,583
4
L
Chaac
17,730
591
136
5
4
439,781
0
W
Atlas
19,257
642
154
5
5
560,797
2
W
Nemesis
19,764
659
64
2
7
558,280
4
L
Merlin
16,967
566
74
2
0
399,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role