Player Matchup

Sol
Sol
Platinum V
hewhowrangles
Sol
Platinum V
Level 126
God Stats
5W - 10L
1,590 SR
Queue Stats
479W - 457L
1,724 MMR
Party 2
Geb
Geb
Platinum IV
patsx81
Geb
Platinum IV
Level 125
God Stats
8W - 5L
1,771 SR
Queue Stats
563W - 627L
1,765 MMR
Party 2
King Arthur
King Arthur
Gold IV
theYeezyF
King Arthur
Gold IV
Level 118
God Stats
162W - 142L
1,647 SR
Queue Stats
334W - 302L
1,561 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,669 SR
1,683 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 103
1,566 SR
1,753 MMR
Bastet
Bastet
Platinum V
MONLE87
Bastet
Platinum V
Level 140
God Stats
46W - 36L
1,557 SR
Queue Stats
1,025W - 1,082L
1,702 MMR
Party 1
Bacchus
Bacchus
Gold I
MuscularFart
Bacchus
Gold I
Level 47
God Stats
12W - 12L
1,677 SR
Queue Stats
60W - 60L
1,664 MMR
Solo
Scylla
Scylla
Diamond IV
josehillo
Scylla
Diamond IV
Level 123
God Stats
1W - 3L
1,465 SR
Queue Stats
473W - 487L
1,893 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
10,553
586
15,186
15,015
4,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
14
3 / 5 / 1
12,086
671
10,545
23,332
24,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
theYeezyF
King Arthur
12
1 / 9 / 2
10,165
565
12,484
24,339
18,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
OdinMulanTiamatBaba YagaAthena

VS

Bans
GilgameshAresAchillesCerberusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MONLE87
Bastet
15
9 / 4 / 9
12,537
697
19,676
19,548
12,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
MuscularFart
Bacchus
16
5 / 1 / 13
13,079
727
11,889
18,686
31,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
josehillo
Scylla
17
4 / 0 / 10
12,164
676
23,067
14,210
6,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
18
18
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bastet
MONLE87
Bastet
9
4
9
3.38
W
Bacchus
MuscularFart
Bacchus
5
1
13
11.5
L
1
4
3
0.63
W
Scylla
josehillo
Scylla
4
0
10
9
L
Geb
3
5
1
0.7
L
King Arthur
theYeezyF
King Arthur
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,215
Damage
54,632
62,686
Taken
52,444
47,950
Mitigated
49,788
13,599
Healing
20,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
MONLE87
Bastet
19,676
4,041
0
7,622
19,548
12,168
356
11,933
7,255
0
45,889
W
Bacchus
MuscularFart
Bacchus
11,889
1,486
609
7,630
18,686
31,217
415
7,387
10,794
25,937
0
L
15,186
4,131
0
6,102
15,015
4,995
0
8,087
6,299
56,860
0
W
Scylla
josehillo
Scylla
23,067
2,105
0
4,497
14,210
6,403
1,388
8,599
5,217
81,747
0
L
Geb
10,545
618
0
2,274
23,332
24,850
0
12,737
9,586
24,846
0
L
King Arthur
theYeezyF
King Arthur
12,484
1,399
0
5,223
24,339
18,105
0
13,098
10,251
3,365
28,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,804
Gold Earned
37,780
194
Minions Killed
205
5
Camps Cleared
10
960,023
Distance Traveled
1,085,580
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,537
697
39
2
5
368,956
3
W
Bacchus
13,079
727
29
2
1
361,351
3
L
Sol
10,553
586
120
7
3
329,009
2
W
Scylla
12,164
676
137
8
4
355,273
4
L
Geb
12,086
671
27
2
1
342,455
7
L
King Arthur
10,165
565
47
3
1
288,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role