Player Matchup

Hou Yi
Hou Yi
Coonker
Hou Yi
Level 140
God Stats
4W - 2L
1,558 SR
Queue Stats
153W - 132L
1,494 Elo+
Party 3
Zhong Kui
Zhong Kui
MrsRight
Zhong Kui
Level 104
God Stats
3W - 1L
1,839 SR
Queue Stats
235W - 228L
1,531 Elo+
Solo
Khepri
Khepri
Nicky_Daddy_UwU
Khepri
Level 160
God Stats
5W - 2L
1,746 SR
Queue Stats
99W - 113L
1,513 Elo+
Solo
Artio
Artio
Omatashi
Artio
Level 148
God Stats
18W - 16L
1,592 SR
Queue Stats
433W - 454L
1,502 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SUPER_KIKA_24
Morgan Le Fay
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 81L
1,609 Elo+
Party 3
Team Averages
Level 115
1,647 SR
1,530 Elo+

VS

Team Averages
Level 59
1,478 SR
1,573 Elo+
Artio
Artio
Battleshouts
Artio
Level 28
God Stats
2W - 0L
1,725 SR
Queue Stats
31W - 18L
1,657 Elo+
Party 2
Sobek
Sobek
HeftyBabyPeen_
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,612 Elo+
Party 1
Medusa
Medusa
Itzspoopytime
Medusa
Level 63
God Stats
1W - 3L
1,421 SR
Queue Stats
127W - 132L
1,443 Elo+
Party 1
Ares
Ares
ProjectJrod95
Ares
Level 157
God Stats
2W - 2L
1,242 SR
Queue Stats
54W - 57L
1,531 Elo+
Solo
Chaac
Chaac
ProjectXOF
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Coonker
Hou Yi
16
3 / 5 / 10
9,673
744
17,788
13,730
6,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
MrsRight
Zhong Kui
17
7 / 5 / 7
10,847
834
24,157
17,245
11,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 3 / 9
10,054
773
5,151
18,288
17,985
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
Omatashi
Artio
17
4 / 4 / 11
10,488
807
16,912
28,708
24,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Morgan Le Fay
SUPER_KIKA_24
Morgan Le Fay
15
0 / 6 / 13
9,316
717
10,286
13,698
6,106
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 9
10,852
835
19,411
22,963
26,894
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 4 / 16
10,817
832
10,752
22,839
25,004
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
7 / 1 / 12
11,128
856
21,727
11,744
5,395
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 5 / 14
10,150
781
11,483
19,677
22,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
17
4 / 2 / 17
10,544
811
16,958
17,726
16,674
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
91
16
Kills
23
23
Deaths
16
50
Assists
68
Player
Kills
Deaths
Assists
KDA
W
5
4
9
2.38
L
Hou Yi
Coonker
Hou Yi
3
5
10
1.6
W
4
4
16
3
W
7
1
12
13
L
Zhong Kui
MrsRight
Zhong Kui
7
5
7
2.1
L
2
3
9
2.17
L
Artio
Omatashi
Artio
4
4
11
2.38
W
3
5
14
2
W
Chaac
4
2
17
6.25
L
Morgan Le Fay
SUPER_KIKA_24
Morgan Le Fay
0
6
13
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,294
Damage
80,331
91,669
Taken
94,949
67,289
Mitigated
96,058
31,871
Healing
45,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,411
2,378
7,797
9,689
22,963
26,894
217
12,874
9,755
31,300
0
L
Hou Yi
Coonker
Hou Yi
17,788
5,734
1,953
1,217
13,730
6,597
1,379
7,507
6,223
0
32,935
W
10,752
611
4,667
6,878
22,839
25,004
184
11,869
10,242
16,038
0
W
21,727
10,740
2,949
4,970
11,744
5,395
1,970
8,443
3,096
0
49,723
L
Zhong Kui
MrsRight
Zhong Kui
24,157
3,343
489
4,598
17,245
11,665
1,136
7,485
9,760
32,170
0
L
5,151
561
2,296
4,873
18,288
17,985
0
9,160
9,128
15,242
0
L
Artio
Omatashi
Artio
16,912
1,395
3,775
10,233
28,708
24,936
412
8,838
19,870
26,257
0
W
11,483
344
523
1,580
19,677
22,091
495
10,787
8,717
15,371
0
W
Chaac
16,958
3,309
0
6,438
17,726
16,674
851
10,587
6,633
0
33,346
L
Morgan Le Fay
SUPER_KIKA_24
Morgan Le Fay
10,286
1,465
955
1,482
13,698
6,106
589
8,656
5,042
20,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,378
Gold Earned
53,491
120
Minions Killed
135
0
Camps Cleared
0
1,137,838
Distance Traveled
1,193,936
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,852
835
43
3
0
212,703
3
L
Hou Yi
9,673
744
36
3
0
208,398
1
W
Sobek
10,817
832
9
1
0
245,905
0
W
Medusa
11,128
856
54
4
0
253,014
0
L
Zhong Kui
10,847
834
20
2
0
202,598
1
L
Khepri
10,054
773
13
1
0
260,432
0
L
Artio
10,488
807
18
1
0
255,731
0
W
Ares
10,150
781
4
0
0
229,759
0
W
Chaac
10,544
811
25
2
0
252,555
1
L
Morgan Le Fay
9,316
717
33
3
0
210,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role