Player Matchup

Ravana
Ravana
BeardnK
Ravana
Level 73
God Stats
7W - 5L
1,513 SR
Queue Stats
79W - 80L
1,435 Elo+
Party 1
Mulan
Mulan
KidDynaMyte1605
Mulan
Level 105
God Stats
22W - 13L
1,590 SR
Queue Stats
400W - 417L
1,424 Elo+
Solo
Sol
Sol
RoxelFlame813
Sol
Level 147
God Stats
8W - 9L
1,383 SR
Queue Stats
339W - 459L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
dragoneer790
Danzaburou
Level 106
God Stats
1W - 3L
1,343 SR
Queue Stats
104W - 104L
1,446 Elo+
Solo
Cabrakan
Cabrakan
volatilemadman
Cabrakan
Level 155
God Stats
8W - 4L
1,586 SR
Queue Stats
246W - 398L
1,394 Elo+
Party 1
Team Averages
Level 117
1,483 SR
1,433 Elo+

VS

Team Averages
Level 108
1,426 SR
1,451 Elo+
Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ANGRY RPD
King Arthur
Level 147
God Stats
1W - 3L
1,438 SR
Queue Stats
318W - 315L
1,444 Elo+
Party 2
Sylvanus
Sylvanus
Fpmedeiros2
Sylvanus
Level 87
God Stats
40W - 47L
1,451 SR
Queue Stats
183W - 233L
1,413 Elo+
Solo
Hun Batz
Hun Batz
shmolp
Hun Batz
Level 117
God Stats
1W - 3L
1,242 SR
Queue Stats
344W - 346L
1,451 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
someone447
Morgan Le Fay
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
331W - 340L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BeardnK
Ravana
11
1 / 4 / 7
6,409
534
4,738
6,920
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 2 / 2
6,914
576
4,793
10,914
4,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
8 / 1 / 2
8,408
701
8,056
6,845
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
dragoneer790
Danzaburou
11
3 / 2 / 1
6,809
567
5,235
7,878
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
7
0 / 2 / 5
5,540
462
3,651
7,068
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 3 / 5
5,993
499
5,693
6,232
1,641
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ANGRY RPD
King Arthur
8
1 / 2 / 1
5,521
460
4,461
8,730
7,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Fpmedeiros2
Sylvanus
11
3 / 2 / 0
6,449
537
7,503
7,758
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
shmolp
Hun Batz
11
5 / 3 / 1
6,676
556
3,706
7,640
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
someone447
Morgan Le Fay
10
1 / 5 / 1
5,995
500
3,128
6,248
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
11
11
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
5
1.17
L
King Arthur
ANGRY RPD
King Arthur
1
2
1
0.75
W
Ravana
BeardnK
Ravana
1
4
7
1.13
L
Sylvanus
Fpmedeiros2
Sylvanus
3
2
0
1.5
W
3
2
2
2
W
8
1
2
9
W
Danzaburou
dragoneer790
Danzaburou
3
2
1
1.75
L
Hun Batz
shmolp
Hun Batz
5
3
1
1.83
L
Morgan Le Fay
someone447
Morgan Le Fay
1
5
1
0.3
W
Cabrakan
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,473
Damage
24,491
39,625
Taken
36,608
17,977
Mitigated
17,161
16,491
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,693
2,142
140
1,015
6,232
1,641
0
3,044
3,188
0
23,125
L
King Arthur
ANGRY RPD
King Arthur
4,461
763
230
2,546
8,730
7,467
0
2,546
6,184
0
19,142
W
Ravana
BeardnK
Ravana
4,738
1,588
0
2,186
6,920
2,011
520
1,356
5,564
0
28,237
L
Sylvanus
Fpmedeiros2
Sylvanus
7,503
1,324
631
3,855
7,758
3,594
654
1,007
6,435
35,141
0
W
4,793
137
0
4,657
10,914
4,730
482
6,046
4,868
0
36,726
W
8,056
2,051
0
2,971
6,845
2,062
1,475
2,692
4,153
51,404
0
W
Danzaburou
dragoneer790
Danzaburou
5,235
2,657
283
3,760
7,878
2,318
270
214
7,664
0
42,233
L
Hun Batz
shmolp
Hun Batz
3,706
823
0
2,414
7,640
2,363
0
1,505
6,050
0
28,450
L
Morgan Le Fay
someone447
Morgan Le Fay
3,128
157
0
987
6,248
2,096
0
3,605
2,643
29,277
0
W
Cabrakan
3,651
782
314
2,320
7,068
6,856
0
323
6,745
7,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,080
Gold Earned
30,634
347
Minions Killed
251
0
Camps Cleared
0
1,106,889
Distance Traveled
1,086,138
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,993
499
52
4
0
192,457
1
L
King Arthur
5,521
460
23
2
0
222,103
7
W
Ravana
6,409
534
64
5
0
235,029
2
L
Sylvanus
6,449
537
52
4
0
194,901
0
W
Mulan
6,914
576
87
7
0
232,187
1
W
Sol
8,408
701
99
8
0
236,782
6
W
Danzaburou
6,809
567
90
8
0
192,147
1
L
Hun Batz
6,676
556
66
6
0
266,929
1
L
Morgan Le Fay
5,995
500
58
5
0
209,748
2
W
Cabrakan
5,540
462
7
1
0
210,744
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role