Player Matchup

Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Badsmurf901
Cupid
Level 122
God Stats
6W - 3L
1,736 SR
Queue Stats
111W - 125L
1,500 Elo+
Party 1
Ymir
Ymir
Espâdâ
Ymir
Level 60
God Stats
12W - 7L
1,644 SR
Queue Stats
24W - 15L
1,622 Elo+
Party 1
Awilix
Awilix
ParaCyte
Awilix
Level 160
God Stats
0W - 3L
1,553 SR
Queue Stats
362W - 345L
1,615 Elo+
Party 1
Tiamat
Tiamat
alexluckys
Tiamat
Level 89
God Stats
0W - 2L
1,753 SR
Queue Stats
148W - 121L
1,652 Elo+
Party 1
Team Averages
Level 107
1,637 SR
1,578 Elo+

VS

Team Averages
Level 117
1,498 SR
1,513 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Marcoscc93
Bacchus
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 137L
1,526 Elo+
Solo
Hou Yi
Hou Yi
Türkk
Hou Yi
Level 41
God Stats
3W - 3L
1,502 SR
Queue Stats
44W - 37L
1,543 Elo+
Solo
Vulcan
Vulcan
WeeWeeMorian
Vulcan
Level 94
God Stats
7W - 5L
1,488 SR
Queue Stats
166W - 156L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 4
6,606
551
6,239
11,932
6,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 6 / 0
5,502
459
5,203
9,756
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
7
0 / 3 / 2
4,999
417
2,174
9,038
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
ParaCyte
Awilix
12
9 / 5 / 0
7,381
615
7,655
10,362
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
alexluckys
Tiamat
10
0 / 3 / 1
5,966
497
3,350
6,723
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 3 / 1
7,090
591
7,902
8,603
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
 
Nemesis
11
4 / 3 / 2
6,537
545
3,815
8,907
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Marcoscc93
Bacchus
10
4 / 2 / 5
6,814
568
6,938
7,057
6,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Türkk
Hou Yi
12
6 / 2 / 2
7,299
608
8,208
8,813
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
12
2 / 2 / 3
7,077
590
6,262
4,685
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
12
Kills
19
19
Deaths
12
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
4
2
W
Bellona
 
Bellona
3
3
1
1.17
W
Nemesis
 
Nemesis
4
3
2
1.67
L
1
6
0
0.17
L
Ymir
0
3
2
0.33
W
Bacchus
Marcoscc93
Bacchus
4
2
5
3.25
L
Awilix
ParaCyte
Awilix
9
5
0
1.8
W
Hou Yi
Türkk
Hou Yi
6
2
2
3.5
W
Vulcan
2
2
3
1.75
L
Tiamat
alexluckys
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,621
Damage
33,125
47,811
Taken
38,065
19,436
Mitigated
20,499
11,022
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,239
1,359
0
5,345
11,932
6,770
82
2,122
9,768
0
30,656
W
Bellona
 
Bellona
7,902
1,747
0
1,611
8,603
7,792
195
0
7,995
5,292
31,611
W
Nemesis
 
Nemesis
3,815
1,694
0
2,696
8,907
2,627
448
1,091
7,705
0
34,390
L
5,203
2,484
26
1,576
9,756
2,111
0
1,162
8,594
0
32,152
L
Ymir
2,174
437
0
1,107
9,038
3,735
0
2,267
6,725
7,239
0
W
Bacchus
Marcoscc93
Bacchus
6,938
1,213
0
1,412
7,057
6,348
0
1,656
5,173
23,271
0
L
Awilix
ParaCyte
Awilix
7,655
2,517
0
1,876
10,362
3,265
0
4,302
5,882
0
28,909
W
Hou Yi
Türkk
Hou Yi
8,208
3,576
0
2,707
8,813
2,500
1,018
1,216
7,597
0
45,290
W
Vulcan
6,262
1,599
0
993
4,685
1,232
273
1,230
3,317
44,972
0
L
Tiamat
alexluckys
Tiamat
3,350
271
0
1,092
6,723
3,555
0
4,389
2,115
30,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,454
Gold Earned
34,817
264
Minions Killed
360
0
Camps Cleared
0
1,182,583
Distance Traveled
1,152,689
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,606
551
55
5
0
226,606
4
W
Bellona
7,090
591
82
7
0
212,379
0
W
Nemesis
6,537
545
71
6
0
250,017
2
L
Cupid
5,502
459
62
5
0
224,036
2
L
Ymir
4,999
417
16
1
0
238,998
3
W
Bacchus
6,814
568
32
3
0
241,134
4
L
Awilix
7,381
615
48
4
0
251,790
4
W
Hou Yi
7,299
608
81
7
0
204,058
1
W
Vulcan
7,077
590
94
8
0
245,101
2
L
Tiamat
5,966
497
83
7
0
241,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role