Player Matchup

Chaac
Chaac
Arrakeen
Chaac
Level 64
God Stats
12W - 20L
1,468 SR
Queue Stats
53W - 74L
1,383 Elo+
Party 1
Danzaburou
Danzaburou
Azorkus
Danzaburou
Level 125
God Stats
25W - 34L
1,466 SR
Queue Stats
112W - 153L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
BRaYNzz
Ao Kuang
Level 80
God Stats
2W - 2L
1,681 SR
Queue Stats
73W - 93L
1,447 Elo+
Party 1
Sobek
Sobek
ChesterTMWAC
Sobek
Level 87
God Stats
1W - 3L
1,719 SR
Queue Stats
38W - 68L
1,446 Elo+
Party 1
Thoth
Thoth
Sidechainn
Thoth
Level 146
God Stats
1W - 2L
1,496 SR
Queue Stats
235W - 254L
1,495 Elo+
Party 1
Team Averages
Level 100
1,566 SR
1,448 Elo+

VS

Team Averages
Level 117
1,532 SR
1,510 Elo+
Hachiman
Hachiman
 
Hachiman
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
Talmansen
Athena
Level 104
God Stats
5W - 8L
1,554 SR
Queue Stats
90W - 89L
1,455 Elo+
Party 3
Thanatos
Thanatos
ToXiiCKiLLeR
Thanatos
Level 91
God Stats
62W - 62L
1,498 SR
Queue Stats
63W - 70L
1,473 Elo+
Party 3
Horus
Horus
pepedoscouchos
Horus
Level 107
God Stats
4W - 5L
1,467 SR
Queue Stats
236W - 197L
1,580 Elo+
Party 2
Agni
Agni
pquenio69
Agni
Level 147
God Stats
6W - 3L
1,640 SR
Queue Stats
207W - 179L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arrakeen
Chaac
14
1 / 2 / 0
8,589
505
11,798
11,261
11,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Azorkus
Danzaburou
15
4 / 4 / 1
9,857
580
7,684
14,770
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
BRaYNzz
Ao Kuang
12
0 / 3 / 0
7,241
426
2,316
11,784
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 4
6,626
390
2,787
13,289
7,753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
13
1 / 6 / 0
8,160
480
9,846
9,079
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
7 / 3 / 4
9,527
560
12,984
13,008
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
Talmansen
Athena
14
1 / 1 / 10
8,666
510
3,769
15,000
15,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
ToXiiCKiLLeR
Thanatos
16
9 / 0 / 6
10,089
593
10,125
10,222
4,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 1 / 2
9,828
578
6,635
12,997
10,570
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
17
1 / 1 / 5
9,950
585
7,708
7,017
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
19
19
Deaths
6
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
3
4
3
L
Chaac
Arrakeen
Chaac
1
2
0
0.5
L
Danzaburou
Azorkus
Danzaburou
4
4
1
1.13
L
Ao Kuang
BRaYNzz
Ao Kuang
0
3
0
0
L
0
4
4
0.5
L
Thoth
1
6
0
0.17
W
Athena
Talmansen
Athena
1
1
10
6
W
Thanatos
ToXiiCKiLLeR
Thanatos
9
0
6
12
W
1
1
2
2
W
Agni
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,431
Damage
41,221
60,183
Taken
58,244
30,542
Mitigated
37,647
20,047
Healing
32,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,984
9,959
0
5,972
13,008
4,239
1,482
3,117
9,891
0
70,735
L
Chaac
Arrakeen
Chaac
11,798
1,383
0
5,135
11,261
11,532
0
1,959
9,259
9,340
53,658
L
Danzaburou
Azorkus
Danzaburou
7,684
3,029
0
4,597
14,770
5,297
286
3,140
11,487
0
78,972
L
Ao Kuang
BRaYNzz
Ao Kuang
2,316
348
0
6,000
11,784
3,297
0
1,968
9,621
45,569
0
L
2,787
352
344
3,041
13,289
7,753
0
2,061
10,959
11,926
0
L
Thoth
9,846
75
0
930
9,079
2,663
0
3,842
5,096
58,941
0
W
Athena
Talmansen
Athena
3,769
1,279
638
3,996
15,000
15,738
551
4,310
10,578
23,288
0
W
Thanatos
ToXiiCKiLLeR
Thanatos
10,125
1,499
0
13,771
10,222
4,573
1,103
3,761
6,388
0
48,458
W
6,635
2,461
325
5,364
12,997
10,570
315
2,185
9,790
6,114
57,434
W
Agni
7,708
546
0
2,155
7,017
2,527
0
4,192
2,789
79,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,473
Gold Earned
48,060
504
Minions Killed
515
0
Camps Cleared
0
1,607,948
Distance Traveled
1,797,233
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,527
560
105
6
0
326,883
6
L
Chaac
8,589
505
121
7
0
332,029
6
L
Danzaburou
9,857
580
153
9
0
301,361
6
L
Ao Kuang
7,241
426
95
6
0
340,263
4
L
Sobek
6,626
390
15
1
0
302,655
2
L
Thoth
8,160
480
120
7
0
331,640
7
W
Athena
8,666
510
29
2
0
414,784
6
W
Thanatos
10,089
593
77
5
0
398,221
10
W
Horus
9,828
578
145
9
0
298,943
4
W
Agni
9,950
585
159
9
0
358,402
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role