Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Mb2rea1
Horus
Level 88
God Stats
18W - 17L
1,530 SR
Queue Stats
180W - 182L
1,442 Elo+
Solo
Sol
Sol
PABLOxOH
Sol
Level 85
God Stats
10W - 27L
1,423 SR
Queue Stats
218W - 255L
1,366 Elo+
Solo
Atlas
Atlas
Sniper_4_Lyfe-_-
Atlas
Level 83
God Stats
23W - 27L
1,450 SR
Queue Stats
153W - 163L
1,393 Elo+
Party 1
Susano
Susano
Tr867ip
Susano
Level 43
God Stats
4W - 6L
1,299 SR
Queue Stats
105W - 114L
1,441 Elo+
Party 1
Team Averages
Level 81
1,440 SR
1,429 Elo+

VS

Team Averages
Level 116
1,429 SR
1,451 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DRxFEELGOODxxx
Danzaburou
Level 114
God Stats
28W - 31L
1,529 SR
Queue Stats
758W - 866L
1,382 Elo+
Solo
Sylvanus
Sylvanus
MR SAND3R5
Sylvanus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,447 Elo+
Solo
Poseidon
Poseidon
VitaminWar
Poseidon
Level 109
God Stats
1W - 3L
1,116 SR
Queue Stats
163W - 178L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 4 / 0
4,171
463
2,300
5,299
790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Horus
Mb2rea1
Horus
7
0 / 2 / 1
4,337
482
2,587
5,409
3,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 1
4,930
548
2,919
5,590
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 3 / 0
4,715
524
4,617
6,480
2,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Susano
Tr867ip
Susano
7
1 / 3 / 0
4,478
498
2,247
6,099
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 1
5,589
621
3,517
6,482
3,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
 
Freya
9
3 / 2 / 5
5,450
606
4,569
5,450
1,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
DRxFEELGOODxxx
Danzaburou
9
3 / 2 / 2
5,414
602
5,083
6,681
1,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
MR SAND3R5
Sylvanus
9
3 / 0 / 5
5,731
637
2,473
5,926
2,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
VitaminWar
Poseidon
10
6 / 1 / 2
6,017
669
4,834
4,151
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
17
17
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
0
0
W
Chaac
 
Chaac
2
0
1
2.5
W
Freya
 
Freya
3
2
5
2.75
W
Danzaburou
DRxFEELGOODxxx
Danzaburou
3
2
2
2
W
Sylvanus
MR SAND3R5
Sylvanus
3
0
5
5.5
L
Horus
Mb2rea1
Horus
0
2
1
0.25
L
1
5
1
0.3
L
2
3
0
0.67
L
Susano
Tr867ip
Susano
1
3
0
0.33
W
Poseidon
VitaminWar
Poseidon
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,670
Damage
20,476
28,877
Taken
28,690
10,156
Mitigated
10,439
6,499
Healing
14,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,300
1,342
0
981
5,299
790
0
701
4,598
0
14,548
W
Chaac
 
Chaac
3,517
805
0
4,368
6,482
3,388
801
1,424
4,767
0
25,411
W
Freya
 
Freya
4,569
1,694
0
2,216
5,450
1,486
336
2,023
3,394
19,268
0
W
Danzaburou
DRxFEELGOODxxx
Danzaburou
5,083
1,928
80
2,671
6,681
1,498
0
363
6,240
0
26,992
W
Sylvanus
MR SAND3R5
Sylvanus
2,473
718
600
2,998
5,926
2,997
0
827
4,999
11,699
0
L
Horus
Mb2rea1
Horus
2,587
1,176
43
476
5,409
3,092
0
900
4,509
0
12,715
L
2,919
912
0
936
5,590
1,832
0
4,092
1,285
22,962
2,716
L
4,617
1,232
0
2,093
6,480
2,590
0
2,667
3,325
12,439
0
L
Susano
Tr867ip
Susano
2,247
587
0
1,970
6,099
1,852
0
3,173
2,792
0
14,283
W
Poseidon
VitaminWar
Poseidon
4,834
1,281
0
1,816
4,151
1,070
748
2,148
1,934
28,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,631
Gold Earned
28,201
162
Minions Killed
218
0
Camps Cleared
0
793,372
Distance Traveled
812,388
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,171
463
34
4
0
140,103
0
W
Chaac
5,589
621
57
6
0
170,909
0
W
Freya
5,450
606
48
5
0
159,794
0
W
Danzaburou
5,414
602
51
6
0
150,923
1
W
Sylvanus
5,731
637
18
2
0
153,433
1
L
Horus
4,337
482
28
3
0
154,621
0
L
Sol
4,930
548
49
5
0
149,965
5
L
Atlas
4,715
524
21
2
0
157,331
2
L
Susano
4,478
498
30
3
0
191,352
1
W
Poseidon
6,017
669
44
5
0
177,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role