Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BabyShOckeR
Ra
Level 44
God Stats
2W - 0L
1,097 SR
Queue Stats
31W - 22L
1,580 Elo+
Party 1
Ullr
Ullr
Exonarthex
Ullr
Level 160
God Stats
2W - 0L
1,951 SR
Queue Stats
112W - 79L
1,685 Elo+
Party 1
Achilles
Achilles
Solitude
Achilles
Level 159
God Stats
2W - 0L
1,889 SR
Queue Stats
145W - 128L
1,652 Elo+
Party 1
Aphrodite
Aphrodite
ValkyireSenpai
Aphrodite
Level 106
God Stats
8W - 2L
1,525 SR
Queue Stats
47W - 39L
1,598 Elo+
Party 1
Team Averages
Level 125
1,593 SR
1,603 Elo+

VS

Team Averages
Level 74
1,600 SR
1,576 Elo+
Anhur
Anhur
 
Anhur
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Biowolf35
Atlas
Level 63
God Stats
2W - 3L
1,737 SR
Queue Stats
152W - 152L
1,575 Elo+
Party 2
Tyr
Tyr
Icapturekids
Tyr
Level 29
God Stats
0W - 1L
1,672 SR
Queue Stats
89W - 83L
1,530 Elo+
Party 2
Kali
Kali
Vongoliaprimo
Kali
Level 114
God Stats
30W - 19L
1,668 SR
Queue Stats
562W - 541L
1,673 Elo+
Party 2
Ra
Ra
dronez4
Ra
Level 124
God Stats
3W - 4L
1,424 SR
Queue Stats
677W - 614L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
7 / 2 / 3
6,537
594
6,568
7,763
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 0
6,203
564
2,951
3,930
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 3
6,656
605
6,049
5,494
1,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Solitude
Achilles
11
4 / 0 / 6
6,243
568
8,392
6,612
2,123
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
ValkyireSenpai
Aphrodite
11
0 / 1 / 3
6,039
549
191
3,055
1,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 6 / 2
4,807
437
1,998
9,674
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atlas
Biowolf35
Atlas
7
0 / 2 / 1
4,882
444
1,410
7,730
2,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 0
5,595
509
1,692
7,212
3,814
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 3 / 2
5,634
512
3,406
6,730
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 4 / 0
6,055
550
3,873
5,783
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
3
3
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
2
3
4.25
L
Anhur
 
Anhur
0
6
2
0.17
W
1
0
0
1
L
Atlas
Biowolf35
Atlas
0
2
1
0.25
W
4
0
3
5.5
L
0
1
0
0
W
Achilles
Solitude
Achilles
4
0
6
7
W
Aphrodite
ValkyireSenpai
Aphrodite
0
1
3
1.5
L
1
3
2
0.67
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,151
Damage
12,379
26,854
Taken
37,129
8,055
Mitigated
12,124
11,743
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,568
2,017
0
2,833
7,763
2,002
0
1,228
6,403
0
31,789
L
Anhur
 
Anhur
1,998
812
0
1,487
9,674
1,807
0
0
9,674
0
16,980
W
2,951
238
80
2,125
3,930
1,154
56
118
3,800
32,655
0
L
Atlas
Biowolf35
Atlas
1,410
613
747
1,555
7,730
2,195
0
0
7,730
10,010
0
W
6,049
1,991
0
3,328
5,494
1,621
150
1,177
4,259
0
40,968
L
1,692
165
0
2,965
7,212
3,814
0
2,652
4,560
0
27,380
W
Achilles
Solitude
Achilles
8,392
1,348
0
976
6,612
2,123
0
1,566
4,858
0
31,100
W
Aphrodite
ValkyireSenpai
Aphrodite
191
47
586
1,815
3,055
1,155
428
724
2,251
34,041
0
L
3,406
1,272
0
1,834
6,730
2,568
0
257
6,473
0
28,888
L
3,873
409
16
1,429
5,783
1,740
30
200
5,550
25,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
26,973
323
Minions Killed
229
0
Camps Cleared
0
1,096,043
Distance Traveled
1,058,844
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,537
594
62
6
0
243,897
1
L
Anhur
4,807
437
43
4
0
197,590
3
W
Ra
6,203
564
63
6
0
228,908
0
L
Atlas
4,882
444
13
1
0
197,729
0
W
Ullr
6,656
605
91
8
0
214,810
1
L
Tyr
5,595
509
64
6
0
219,576
3
W
Achilles
6,243
568
37
3
0
227,908
4
W
Aphrodite
6,039
549
70
6
0
180,520
2
L
Kali
5,634
512
55
5
0
229,634
1
L
Ra
6,055
550
54
5
0
214,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role