Player Matchup

Bellona
Bellona
BUSTLEMUSCLE
Bellona
Level 144
God Stats
4W - 0L
1,756 SR
Queue Stats
81W - 57L
1,594 Elo+
Party 2
Geb
Geb
DoswellJones
Geb
Level 38
God Stats
3W - 1L
1,562 SR
Queue Stats
68W - 25L
1,723 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ONSYTE33
Morgan Le Fay
Level 157
God Stats
14W - 15L
1,420 SR
Queue Stats
923W - 976L
1,544 Elo+
Solo
King Arthur
King Arthur
Swarmoflemmings
King Arthur
Level 157
God Stats
7W - 11L
1,418 SR
Queue Stats
149W - 135L
1,626 Elo+
Party 2
Hachiman
Hachiman
subjectandy
Hachiman
Level 100
God Stats
35W - 28L
1,578 SR
Queue Stats
85W - 71L
1,548 Elo+
Solo
Team Averages
Level 119
1,547 SR
1,607 Elo+

VS

Team Averages
Level 89
1,503 SR
1,488 Elo+
Terra
Terra
Activistprism13
Terra
Level 46
God Stats
4W - 8L
1,396 SR
Queue Stats
193W - 227L
1,435 Elo+
Party 1
Sun Wukong
Sun Wukong
Diegoagu929
Sun Wukong
Level 28
God Stats
1W - 1L
1,778 SR
Queue Stats
110W - 106L
1,456 Elo+
Party 1
Atlas
Atlas
HallowedKing346
Atlas
Level 127
God Stats
0W - 3L
1,257 SR
Queue Stats
61W - 59L
1,497 Elo+
Solo
Sol
Sol
kamikaze82545
Sol
Level 109
God Stats
2W - 6L
1,447 SR
Queue Stats
49W - 45L
1,511 Elo+
Solo
Zeus
Zeus
kmartkm2000
Zeus
Level 133
God Stats
33W - 22L
1,635 SR
Queue Stats
329W - 313L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BUSTLEMUSCLE
Bellona
17
11 / 1 / 17
11,750
1,175
21,452
13,898
14,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 1 / 19
10,536
1,054
20,521
11,330
11,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
ONSYTE33
Morgan Le Fay
17
4 / 3 / 20
11,139
1,114
15,778
10,053
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Swarmoflemmings
King Arthur
17
9 / 4 / 15
11,363
1,136
20,285
14,707
14,217
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
subjectandy
Hachiman
17
3 / 3 / 19
9,918
992
13,995
10,377
3,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

257

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 8
10,331
1,033
3,941
17,462
15,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Diegoagu929
Sun Wukong
16
1 / 11 / 8
9,187
919
12,171
23,382
13,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 7 / 8
9,526
953
7,962
22,197
12,201
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 5 / 8
10,306
1,031
15,491
20,390
9,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 6 / 6
10,652
1,065
15,206
14,291
4,764
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
50
33
Kills
12
12
Deaths
33
90
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
4
8
1.25
W
Bellona
BUSTLEMUSCLE
Bellona
11
1
17
19.5
L
Sun Wukong
Diegoagu929
Sun Wukong
1
11
8
0.45
W
6
1
19
15.5
L
2
7
8
0.86
W
Morgan Le Fay
ONSYTE33
Morgan Le Fay
4
3
20
4.67
W
King Arthur
Swarmoflemmings
King Arthur
9
4
15
4.13
L
3
5
8
1.4
L
5
6
6
1.33
W
Hachiman
subjectandy
Hachiman
3
3
19
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,031
Damage
54,771
60,365
Taken
97,722
47,366
Mitigated
54,723
12,023
Healing
13,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,941
1,000
1,731
3,444
17,462
15,039
0
8,198
8,734
14,417
0
W
Bellona
BUSTLEMUSCLE
Bellona
21,452
2,181
0
1,830
13,898
14,361
0
8,419
5,479
5,720
27,359
L
Sun Wukong
Diegoagu929
Sun Wukong
12,171
2,752
0
1,870
23,382
13,509
0
11,272
11,126
0
22,734
W
20,521
832
1,237
2,315
11,330
11,815
0
7,738
3,592
26,917
0
L
7,962
1,668
247
737
22,197
12,201
0
9,812
11,508
13,995
0
W
Morgan Le Fay
ONSYTE33
Morgan Le Fay
15,778
2,559
1,682
2,661
10,053
3,613
0
6,784
3,269
41,206
0
W
King Arthur
Swarmoflemmings
King Arthur
20,285
2,021
150
339
14,707
14,217
0
9,258
5,449
8,908
29,337
L
15,491
5,231
0
4,098
20,390
9,210
0
6,686
13,343
39,898
3,895
L
15,206
1,119
302
1,476
14,291
4,764
0
5,822
7,955
30,423
0
W
Hachiman
subjectandy
Hachiman
13,995
7,448
0
1,809
10,377
3,360
0
8,919
1,458
0
29,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,706
Gold Earned
50,002
171
Minions Killed
158
7
Camps Cleared
2
908,193
Distance Traveled
830,536
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,331
1,033
22
2
0
186,183
0
W
Bellona
11,750
1,175
34
3
0
198,879
0
L
Sun Wukong
9,187
919
28
3
1
182,642
0
W
Geb
10,536
1,054
9
1
0
188,315
0
L
Atlas
9,526
953
15
2
0
156,471
0
W
Morgan Le Fay
11,139
1,114
51
5
4
180,302
1
W
King Arthur
11,363
1,136
38
4
3
171,884
0
L
Sol
10,306
1,031
57
6
1
166,493
0
L
Zeus
10,652
1,065
36
4
0
138,747
0
W
Hachiman
9,918
992
39
4
0
168,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role