Player Matchup

Charybdis
Charybdis
Fyreside
Charybdis
Level 39
God Stats
4W - 6L
1,382 SR
Queue Stats
107W - 81L
1,456 Elo+
Party 2
Set
Set
SniperLaufy
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sobek
Sobek
morganfreeballs
Sobek
Level 155
God Stats
9W - 17L
1,383 SR
Queue Stats
1,280W - 1,280L
1,433 Elo+
Party 1
Agni
Agni
notArtes
Agni
Level 83
God Stats
1W - 1L
1,688 SR
Queue Stats
28W - 27L
1,485 Elo+
Solo
Fenrir
Fenrir
rosaparkours
Fenrir
Level 107
God Stats
20W - 15L
1,528 SR
Queue Stats
210W - 230L
1,471 Elo+
Party 1
Team Averages
Level 77
1,496 SR
1,469 Elo+

VS

Team Averages
Level 46
1,480 SR
1,416 Elo+
Ullr
Ullr
LunchyBoxHero
Ullr
Level 66
God Stats
3W - 4L
1,322 SR
Queue Stats
130W - 146L
1,423 Elo+
Party 3
Ganesha
Ganesha
Pr0p12
Ganesha
Level 18
God Stats
6W - 9L
1,438 SR
Queue Stats
22W - 38L
1,345 Elo+
Party 3
Osiris
Osiris
Thatguylevy
Osiris
Level 49
God Stats
4W - 6L
1,500 SR
Queue Stats
142W - 134L
1,464 Elo+
Solo
The Morrigan
The Morrigan
destroyer07773
The Morrigan
Level 44
God Stats
3W - 1L
1,713 SR
Queue Stats
169W - 188L
1,448 Elo+
Solo
Tsukuyomi
Tsukuyomi
heckinch0nkr
Tsukuyomi
Level 52
God Stats
10W - 18L
1,427 SR
Queue Stats
47W - 64L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fyreside
Charybdis
12
4 / 3 / 2
7,037
586
5,706
7,808
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 6 / 4
6,086
507
4,519
8,034
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
6,013
501
5,624
11,708
9,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
9
0 / 2 / 1
5,665
472
1,958
3,854
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
11
3 / 2 / 1
6,784
565
3,285
6,060
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 6
6,078
507
3,232
6,459
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
Pr0p12
Ganesha
9
2 / 4 / 4
5,583
465
2,860
8,550
3,516
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
11
2 / 1 / 1
6,470
539
6,396
8,077
4,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
destroyer07773
The Morrigan
13
5 / 1 / 0
7,249
604
4,750
6,975
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
heckinch0nkr
Tsukuyomi
12
4 / 0 / 3
7,166
597
6,412
5,771
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
10
Kills
15
15
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Fyreside
Charybdis
4
3
2
1.67
W
2
4
6
1.25
W
Ganesha
Pr0p12
Ganesha
2
4
4
1
L
3
6
4
0.83
W
Osiris
2
1
1
2.5
W
The Morrigan
destroyer07773
The Morrigan
5
1
0
5
W
Tsukuyomi
heckinch0nkr
Tsukuyomi
4
0
3
5.5
L
0
2
0
0
L
Agni
0
2
1
0.25
L
Fenrir
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,092
Damage
23,650
37,464
Taken
35,832
17,035
Mitigated
13,322
14,891
Healing
8,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Fyreside
Charybdis
5,706
3,432
0
2,788
7,808
2,136
651
2,027
5,747
0
42,391
W
3,232
607
0
125
6,459
1,391
1,178
0
6,459
0
17,096
W
Ganesha
Pr0p12
Ganesha
2,860
357
0
1,470
8,550
3,516
0
0
8,550
9,742
0
L
4,519
2,323
0
1,299
8,034
2,368
25
2,527
5,415
0
21,831
W
Osiris
6,396
2,247
0
1,754
8,077
4,540
0
3,265
4,272
0
27,842
W
The Morrigan
destroyer07773
The Morrigan
4,750
520
0
2,726
6,975
2,248
559
2,417
4,228
42,820
168
W
Tsukuyomi
heckinch0nkr
Tsukuyomi
6,412
1,206
0
1,998
5,771
1,627
41
904
4,741
0
39,082
L
5,624
512
0
7,166
11,708
9,499
0
884
9,962
28,754
0
L
Agni
1,958
283
0
1,180
3,854
1,072
0
1,525
2,065
26,830
0
L
Fenrir
3,285
682
0
2,458
6,060
1,960
0
167
5,817
0
33,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,585
Gold Earned
32,546
309
Minions Killed
273
0
Camps Cleared
0
1,036,070
Distance Traveled
1,201,308
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,037
586
86
7
0
189,158
0
W
Ullr
6,078
507
47
4
0
216,627
3
W
Ganesha
5,583
465
4
0
0
219,656
0
L
Set
6,086
507
36
3
0
235,399
1
W
Osiris
6,470
539
69
6
0
240,178
3
W
The Morrigan
7,249
604
78
7
0
236,086
2
W
Tsukuyomi
7,166
597
75
6
0
288,761
2
L
Sobek
6,013
501
57
5
0
221,943
1
L
Agni
5,665
472
60
5
0
165,351
4
L
Fenrir
6,784
565
70
6
0
224,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role