Player Matchup

Cerberus
Cerberus
Gold IV
Bigtreyma
Cerberus
Gold IV
Level 131
God Stats
2W - 0L
1,598 SR
Queue Stats
28W - 20L
1,817 MMR
Party 1
Discordia
Discordia
Gold IV
ThiccLowry
Discordia
Gold IV
Level 101
God Stats
5W - 1L
1,622 SR
Queue Stats
28W - 20L
1,817 MMR
Party 1
Achilles
Achilles
Gold IV
yaboiravens
Achilles
Gold IV
Level 122
God Stats
3W - 2L
1,685 SR
Queue Stats
27W - 21L
1,749 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,635 SR
1,795 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,560 SR
1,652 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
ProperDizzaster
Ah Muzen Cab
Platinum V
Level 63
God Stats
26W - 26L
1,600 SR
Queue Stats
153W - 183L
1,738 MMR
Solo
Hel
Hel
Platinum IV
trenchy617
Hel
Platinum IV
Level 160
God Stats
7W - 10L
1,581 SR
Queue Stats
489W - 522L
1,717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bigtreyma
Cerberus
12
2 / 0 / 9
8,123
677
4,989
6,420
6,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
ThiccLowry
Discordia
12
1 / 0 / 10
7,952
663
9,062
3,982
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
yaboiravens
Achilles
13
8 / 0 / 3
8,776
731
12,101
12,854
12,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebBastetMulanGilgameshYemoja

VS

Bans
ZeusCthulhuChaacOdinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 5 / 0
6,921
577
3,353
14,102
8,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
ProperDizzaster
Ah Muzen Cab
11
0 / 3 / 0
6,952
579
7,402
8,343
2,231
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 0
6,859
572
5,897
8,486
3,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
W
Cerberus
Bigtreyma
Cerberus
2
0
9
6.5
L
Ah Muzen Cab
ProperDizzaster
Ah Muzen Cab
0
3
0
0
W
Discordia
ThiccLowry
Discordia
1
0
10
6
L
0
3
0
0
W
Achilles
yaboiravens
Achilles
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,152
Damage
16,652
23,256
Taken
30,931
20,066
Mitigated
14,615
6,045
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,353
1,289
198
1,455
14,102
8,751
0
6,181
7,420
0
8,613
W
Cerberus
Bigtreyma
Cerberus
4,989
304
0
1,623
6,420
6,656
0
1,070
5,235
19,031
0
L
Ah Muzen Cab
ProperDizzaster
Ah Muzen Cab
7,402
1,354
0
1,514
8,343
2,231
0
4,595
3,601
0
32,838
W
Discordia
ThiccLowry
Discordia
9,062
199
0
250
3,982
1,306
100
706
3,178
37,600
0
L
5,897
49
3,027
4,033
8,486
3,633
0
3,630
4,591
22,658
0
W
Achilles
yaboiravens
Achilles
12,101
1,903
0
4,172
12,854
12,104
0
3,810
8,558
0
21,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,851
Gold Earned
20,732
135
Minions Killed
119
7
Camps Cleared
4
726,851
Distance Traveled
737,560
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,921
577
17
1
0
225,550
2
W
Cerberus
8,123
677
32
3
1
231,421
2
L
Ah Muzen Cab
6,952
579
58
5
0
258,536
5
W
Discordia
7,952
663
77
6
4
231,117
1
L
Hel
6,859
572
44
4
4
253,474
2
W
Achilles
8,776
731
26
2
2
264,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role