Player Matchup

Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Lougy
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Rosettenjedi
Cthulhu
Level 125
God Stats
1W - 1L
1,270 SR
Queue Stats
149W - 155L
1,454 Elo+
Party 2
Charybdis
Charybdis
Spatarner
Charybdis
Level 119
God Stats
2W - 5L
1,397 SR
Queue Stats
136W - 138L
1,446 Elo+
Party 2
Team Averages
Level 116
1,433 SR
1,491 Elo+

VS

Team Averages
Level 72
1,473 SR
1,481 Elo+
Rama
Rama
 
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
JobusInc
Agni
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,481 Elo+
Party 1
Hera
Hera
KAMIEL420
Hera
Level 52
God Stats
2W - 3L
1,364 SR
Queue Stats
272W - 323L
1,468 Elo+
Solo
Guan Yu
Guan Yu
SpartanS212
Guan Yu
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,521 Elo+
Party 1
Thoth
Thoth
regum878
Thoth
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 114L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 7 / 4
10,023
835
13,806
20,008
23,496
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Agni
 
Agni
15
2 / 5 / 4
8,911
743
6,330
7,311
2,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Lougy
Horus
14
0 / 11 / 7
8,043
670
2,800
17,516
13,665
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Rosettenjedi
Cthulhu
17
3 / 5 / 5
9,207
767
16,172
20,504
17,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
Spatarner
Charybdis
15
2 / 7 / 6
8,390
699
6,539
11,083
4,703
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
11 / 2 / 15
11,069
922
18,621
12,046
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
18
7 / 4 / 21
11,467
956
14,444
9,370
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
18
9 / 2 / 18
11,347
946
11,905
8,933
4,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
SpartanS212
Guan Yu
16
3 / 3 / 22
9,962
830
6,435
14,488
15,899
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
regum878
Thoth
17
5 / 2 / 20
10,278
857
11,863
8,452
3,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
131
13
Kills
35
35
Deaths
13
26
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
7
4
1.14
L
Agni
 
Agni
2
5
4
0.8
W
Rama
 
Rama
11
2
15
9.25
W
Agni
7
4
21
4.38
W
Hera
9
2
18
9
L
Horus
Lougy
Horus
0
11
7
0.32
L
Cthulhu
Rosettenjedi
Cthulhu
3
5
5
1.1
W
Guan Yu
SpartanS212
Guan Yu
3
3
22
4.67
L
Charybdis
Spatarner
Charybdis
2
7
6
0.71
W
Thoth
regum878
Thoth
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,647
Damage
63,268
76,422
Taken
53,289
62,618
Mitigated
33,195
17,869
Healing
26,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,806
1,523
1,494
6,323
20,008
23,496
224
8,447
11,561
182
27,722
L
Agni
 
Agni
6,330
527
294
504
7,311
2,984
324
4,043
3,268
14,450
0
W
Rama
 
Rama
18,621
13,850
1,027
4,958
12,046
5,386
2,401
4,982
6,691
0
34,712
W
Agni
14,444
1,785
838
594
9,370
4,231
1,532
4,023
5,218
27,977
0
W
Hera
11,905
3,178
2,717
1,992
8,933
4,165
939
2,831
6,019
27,661
0
L
Horus
Lougy
Horus
2,800
1,830
85
901
17,516
13,665
195
10,506
7,010
0
5,715
L
Cthulhu
Rosettenjedi
Cthulhu
16,172
350
1,767
5,362
20,504
17,770
108
7,939
12,565
29,176
0
W
Guan Yu
SpartanS212
Guan Yu
6,435
1,083
5,844
5,159
14,488
15,899
335
5,850
7,930
0
11,474
L
Charybdis
Spatarner
Charybdis
6,539
3,050
278
861
11,083
4,703
0
7,277
3,806
0
16,991
W
Thoth
regum878
Thoth
11,863
556
1,795
1,585
8,452
3,514
0
3,450
4,755
23,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,574
Gold Earned
54,123
91
Minions Killed
135
0
Camps Cleared
0
921,914
Distance Traveled
1,157,647
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,023
835
16
1
0
207,373
0
L
Agni
8,911
743
17
1
0
156,678
0
W
Rama
11,069
922
31
3
0
225,789
2
W
Agni
11,467
956
32
3
0
217,984
0
W
Hera
11,347
946
37
3
0
231,466
0
L
Horus
8,043
670
10
1
0
152,191
0
L
Cthulhu
9,207
767
34
3
0
226,878
0
W
Guan Yu
9,962
830
10
1
0
236,698
0
L
Charybdis
8,390
699
14
1
0
178,794
0
W
Thoth
10,278
857
25
2
0
245,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role