Player Matchup

Cthulhu
Cthulhu
Bravenkill
Cthulhu
Level 24
God Stats
5W - 5L
1,512 SR
Queue Stats
26W - 24L
1,431 Elo+
Party 1
Rama
Rama
FlipyBeFlip
Rama
Level 156
God Stats
4W - 7L
1,280 SR
Queue Stats
742W - 765L
1,410 Elo+
Party 1
Susano
Susano
heartsickcholy
Susano
Level 100
God Stats
15W - 25L
1,461 SR
Queue Stats
479W - 499L
1,383 Elo+
Party 1
Team Averages
Level 93
1,418 SR
1,408 Elo+

VS

Team Averages
Level 71
1,693 SR
1,312 Elo+
Odin
Odin
Moosi_toosi
Odin
Level 16
God Stats
3W - 5L
1,408 SR
Queue Stats
23W - 31L
1,287 Elo+
Party 2
Kukulkan
Kukulkan
imcashingout12
Kukulkan
Level 108
God Stats
3W - 1L
1,963 SR
Queue Stats
37W - 51L
1,330 Elo+
Party 2
Charybdis
Charybdis
jyman400
Charybdis
Level 88
God Stats
3W - 2L
1,707 SR
Queue Stats
59W - 88L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bravenkill
Cthulhu
13
2 / 0 / 9
9,199
708
5,464
10,357
12,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
7 / 0 / 6
9,423
725
8,270
6,129
3,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 0 / 7
8,889
684
8,193
9,608
4,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,890
530
1,872
7,404
2,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
11
0 / 4 / 0
7,465
574
11,067
8,332
2,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
jyman400
Charybdis
10
0 / 5 / 0
6,950
535
4,236
9,372
2,740
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
14
Kills
0
0
Deaths
14
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bravenkill
Cthulhu
2
0
9
6.5
W
7
0
6
10
L
0
5
0
0
W
5
0
7
8.5
L
Kukulkan
0
4
0
0
L
Charybdis
jyman400
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,927
Damage
17,175
26,094
Taken
25,108
19,577
Mitigated
8,535
5,728
Healing
4,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bravenkill
Cthulhu
5,464
229
175
936
10,357
12,357
0
5,413
4,944
25,391
0
W
8,270
7,046
0
1,952
6,129
3,013
891
3,078
3,051
0
27,146
L
1,872
138
0
250
7,404
2,882
0
2,246
5,158
0
5,434
W
8,193
1,085
43
2,622
9,608
4,207
0
3,201
6,407
0
30,527
L
Kukulkan
11,067
538
0
1,414
8,332
2,913
0
2,192
6,140
41,767
0
L
Charybdis
jyman400
Charybdis
4,236
1,594
375
2,678
9,372
2,740
0
1,572
7,800
0
14,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,511
Gold Earned
21,305
140
Minions Killed
116
8
Camps Cleared
3
669,922
Distance Traveled
587,857
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,199
708
38
3
0
218,081
0
W
Rama
9,423
725
57
4
3
202,381
3
L
Odin
6,890
530
11
1
0
184,352
0
W
Susano
8,889
684
45
3
5
249,460
4
L
Kukulkan
7,465
574
78
6
3
197,337
2
L
Charybdis
6,950
535
27
2
0
206,168
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role