Player Matchup

Olorun
Olorun
IJokiI
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
TxCvBlizZ4rD
Sun Wukong
Level 153
God Stats
1W - 1L
1,613 SR
Queue Stats
60W - 67L
1,474 Elo+
Party 1
Izanami
Izanami
TxCvDestroyer
Izanami
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,573 Elo+
Party 1
Team Averages
Level 89
1,538 SR
1,533 Elo+

VS

Team Averages
Level 49
1,438 SR
1,426 Elo+
Athena
Athena
KäptnAnjarrr
Athena
Level 28
God Stats
4W - 10L
1,401 SR
Queue Stats
114W - 164L
1,391 Elo+
Party 2
Serqet
Serqet
LeonTheCrow
Serqet
Level 60
God Stats
0W - 5L
1,417 SR
Queue Stats
172W - 203L
1,474 Elo+
Party 2
Merlin
Merlin
anywayfk
Merlin
Level 58
God Stats
23W - 39L
1,496 SR
Queue Stats
103W - 173L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
IJokiI
Olorun
13
3 / 3 / 9
9,140
703
9,907
10,194
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TxCvBlizZ4rD
Sun Wukong
11
3 / 6 / 7
8,739
672
8,402
15,848
10,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
14
6 / 4 / 6
10,132
779
12,453
10,172
3,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 10
9,163
705
3,430
14,325
12,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
14
8 / 7 / 3
10,440
803
6,695
15,049
7,204
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
anywayfk
Merlin
14
3 / 1 / 9
9,595
738
12,242
9,017
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
12
Kills
12
13
Deaths
12
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Olorun
IJokiI
Olorun
3
3
9
2.5
L
1
4
10
1.5
L
Serqet
8
7
3
1.36
W
Sun Wukong
TxCvBlizZ4rD
Sun Wukong
3
6
7
1.08
W
Izanami
6
4
6
2.25
L
Merlin
anywayfk
Merlin
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,762
Damage
22,367
36,214
Taken
38,391
17,797
Mitigated
23,547
7,810
Healing
8,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
IJokiI
Olorun
9,907
3,634
1,054
2,584
10,194
4,116
1,445
5,068
4,575
28,994
3,204
L
3,430
687
291
2,135
14,325
12,993
317
2,539
11,589
12,515
0
L
Serqet
6,695
1,454
0
2,953
15,049
7,204
1,237
3,833
10,831
0
20,896
W
Sun Wukong
TxCvBlizZ4rD
Sun Wukong
8,402
1,121
610
2,662
15,848
10,201
173
6,314
9,361
0
21,304
W
Izanami
12,453
8,231
0
900
10,172
3,480
1,311
4,800
5,150
0
49,319
L
Merlin
anywayfk
Merlin
12,242
145
0
2,773
9,017
3,350
208
3,134
5,698
42,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,011
Gold Earned
29,198
154
Minions Killed
109
8
Camps Cleared
3
628,057
Distance Traveled
747,575
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,140
703
52
4
4
214,752
2
L
Athena
9,163
705
15
1
0
255,621
0
L
Serqet
10,440
803
27
2
2
235,350
4
W
Sun Wukong
8,739
672
28
2
2
207,041
1
W
Izanami
10,132
779
74
6
2
206,264
2
L
Merlin
9,595
738
67
5
1
256,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role