Player Matchup

Ra
Ra
 
Ra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Kevosch
Hercules
Level 87
God Stats
4W - 3L
1,196 SR
Queue Stats
103W - 95L
1,469 Elo+
Solo
Chaac
Chaac
Naitarna
Chaac
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,410 Elo+
Party 2
Arachne
Arachne
beqabeqa71
Arachne
Level 158
God Stats
5W - 2L
1,819 SR
Queue Stats
31W - 22L
1,552 Elo+
Party 2
Team Averages
Level 114
1,503 SR
1,486 Elo+

VS

Team Averages
Level 117
1,571 SR
1,516 Elo+
Fenrir
Fenrir
Etniesgalle
Fenrir
Level 106
God Stats
12W - 14L
1,630 SR
Queue Stats
790W - 755L
1,568 Elo+
Solo
Cabrakan
Cabrakan
Jaju12
Cabrakan
Level 69
God Stats
2W - 1L
1,729 SR
Queue Stats
12W - 12L
1,375 Elo+
Party 1
Rama
Rama
Jajuszkowaty
Rama
Level 125
God Stats
0W - 2L
1,503 SR
Queue Stats
147W - 122L
1,528 Elo+
Party 1
Ra
Ra
Kuczol
Ra
Level 126
God Stats
1W - 11L
1,526 SR
Queue Stats
379W - 367L
1,564 Elo+
Solo
Olorun
Olorun
Zlda
Olorun
Level 159
God Stats
9W - 10L
1,466 SR
Queue Stats
273W - 272L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
2 / 0 / 1
4,240
848
760
1,039
264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
6
0 / 0 / 0
3,285
657
1,141
1,191
277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Kevosch
Hercules
5
0 / 1 / 0
3,077
615
1,005
2,063
1,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Naitarna
Chaac
6
1 / 0 / 0
3,687
737
277
1,215
629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
beqabeqa71
Arachne
6
1 / 0 / 2
3,807
761
1,615
2,627
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 0 / 1
3,326
665
555
3,210
996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
Jaju12
Cabrakan
5
1 / 1 / 0
3,349
670
1,205
2,578
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 0 / 1
3,158
632
1,367
1,480
281
Short Bow

Short Bow

+15%
Attack Speed

Ra
7
0 / 3 / 0
3,684
737
377
2,677
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
Zlda
Olorun
1
0 / 0 / 0
2,475
495
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
1
1
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
1
2.5
W
Sol
 
Sol
0
0
0
0
L
Fenrir
0
0
1
0.5
L
Cabrakan
Jaju12
Cabrakan
1
1
0
1
L
0
0
1
0.5
W
Hercules
Kevosch
Hercules
0
1
0
0
L
Ra
0
3
0
0
W
Chaac
Naitarna
Chaac
1
0
0
1
L
Olorun
Zlda
Olorun
0
0
0
0
W
Arachne
beqabeqa71
Arachne
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,798
Damage
3,504
8,135
Taken
9,945
3,021
Mitigated
3,105
4,121
Healing
3,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
760
122
222
658
1,039
264
0
316
697
18,111
0
W
Sol
 
Sol
1,141
350
0
564
1,191
277
0
0
1,191
11,534
2,791
L
Fenrir
555
113
0
1,129
3,210
996
0
801
2,286
0
6,598
L
Cabrakan
Jaju12
Cabrakan
1,205
237
0
1,006
2,578
1,169
0
461
2,090
9,580
0
L
1,367
1,215
187
725
1,480
281
0
221
1,233
0
10,886
W
Hercules
Kevosch
Hercules
1,005
286
0
548
2,063
1,176
0
233
1,830
0
7,027
L
Ra
377
82
0
629
2,677
659
0
299
2,345
17,633
0
W
Chaac
Naitarna
Chaac
277
0
0
625
1,215
629
172
270
945
0
10,016
L
Olorun
Zlda
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
beqabeqa71
Arachne
1,615
952
0
1,504
2,627
675
0
729
1,890
0
9,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,096
Gold Earned
15,992
129
Minions Killed
122
0
Camps Cleared
0
526,913
Distance Traveled
395,987
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,240
848
39
8
0
124,911
0
W
Sol
3,285
657
42
8
0
97,836
2
L
Fenrir
3,326
665
12
2
0
100,402
2
L
Cabrakan
3,349
670
37
7
0
102,178
0
L
Rama
3,158
632
28
6
0
91,067
2
W
Hercules
3,077
615
6
1
0
107,770
2
L
Ra
3,684
737
45
9
0
102,340
1
W
Chaac
3,687
737
20
4
0
68,485
0
L
Olorun
2,475
495
0
0
0
0
0
W
Arachne
3,807
761
22
4
0
127,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role