Player Matchup

Olorun
Olorun
 
Olorun
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KillerKrow
Cthulhu
Level 65
God Stats
5W - 8L
1,407 SR
Queue Stats
11W - 24L
1,275 Elo+
Solo
Bastet
Bastet
majestic8irene
Bastet
Level 106
God Stats
0W - 2L
1,551 SR
Queue Stats
68W - 84L
1,426 Elo+
Solo
Team Averages
Level 100
1,486 SR
1,400 Elo+

VS

Team Averages
Level 128
1,565 SR
1,381 Elo+
Osiris
Osiris
SilverEagle1755
Osiris
Level 129
God Stats
11W - 16L
1,549 SR
Queue Stats
674W - 1,052L
1,387 Elo+
Party 1
Zeus
Zeus
WarlordRenegade
Zeus
Level 145
God Stats
41W - 51L
1,425 SR
Queue Stats
405W - 609L
1,390 Elo+
Party 1
Chaac
Chaac
Willakers
Chaac
Level 111
God Stats
6W - 6L
1,722 SR
Queue Stats
16W - 20L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 4 / 0
7,756
646
4,406
8,979
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
KillerKrow
Cthulhu
9
0 / 7 / 1
6,539
545
7,253
16,992
8,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
0 / 2 / 2
6,913
576
4,892
7,392
2,272
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 8
7,882
657
2,014
9,977
9,763
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 1 / 4
9,226
769
15,909
7,114
2,536
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
Willakers
Chaac
14
5 / 0 / 4
9,029
752
13,046
11,963
11,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
13
13
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
4
0
0.5
L
Cthulhu
KillerKrow
Cthulhu
0
7
1
0.07
W
1
1
8
5
W
7
1
4
9
W
Chaac
Willakers
Chaac
5
0
4
7
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,551
Damage
30,969
33,363
Taken
29,054
13,593
Mitigated
23,972
5,818
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,406
917
372
1,995
8,979
3,076
0
3,041
5,609
31,644
0
L
Cthulhu
KillerKrow
Cthulhu
7,253
681
66
3,056
16,992
8,245
0
12,222
4,561
14,710
0
W
2,014
445
146
2,785
9,977
9,763
227
4,087
5,890
0
5,764
W
15,909
2,819
0
873
7,114
2,536
2,057
4,307
2,807
42,623
0
W
Chaac
Willakers
Chaac
13,046
1,582
0
3,970
11,963
11,673
33
3,952
8,011
3,357
41,378
L
4,892
1,205
0
329
7,392
2,272
0
2,091
4,983
0
12,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,208
Gold Earned
26,137
108
Minions Killed
159
2
Camps Cleared
8
635,672
Distance Traveled
704,870
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,756
646
62
5
1
203,374
2
L
Cthulhu
6,539
545
25
2
0
192,454
3
W
Osiris
7,882
657
9
1
0
227,944
1
W
Zeus
9,226
769
69
6
3
219,977
1
W
Chaac
9,029
752
81
7
5
256,949
2
L
Bastet
6,913
576
21
2
1
239,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role