Player Matchup

Loki
Loki
JackpotBaby-_-
Loki
Level 57
God Stats
9W - 1L
1,728 SR
Queue Stats
35W - 20L
1,646 Elo+
Party 1
Sol
Sol
McCutty Mayhem
Sol
Level 58
God Stats
4W - 0L
1,875 SR
Queue Stats
22W - 15L
1,597 Elo+
Party 1
Gilgamesh
Gilgamesh
OderusUrungus666
Gilgamesh
Level 99
God Stats
3W - 3L
1,650 SR
Queue Stats
52W - 33L
1,637 Elo+
Party 1
Team Averages
Level 71
1,751 SR
1,627 Elo+

VS

Team Averages
Level 45
1,716 SR
1,708 Elo+
Agni
Agni
Le_Bababouille_
Agni
Level 66
God Stats
25W - 17L
1,642 SR
Queue Stats
276W - 176L
1,614 Elo+
Party 2
Khepri
Khepri
TTV-ReaperGamez
Khepri
Level 58
God Stats
12W - 9L
1,727 SR
Queue Stats
190W - 195L
1,559 Elo+
Party 2
Neith
Neith
TTvWarrenBobbyJo
Neith
Level 11
God Stats
4W - 2L
1,777 SR
Queue Stats
14W - 12L
1,953 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 5
10,120
778
10,921
11,470
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 1 / 13
8,822
679
11,929
6,770
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
14
5 / 5 / 7
10,118
778
9,375
16,630
10,325
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 7
8,696
669
9,250
9,519
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
2 / 4 / 8
9,849
758
4,579
14,126
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
6 / 4 / 3
8,960
689
8,050
10,795
4,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
13
Kills
10
10
Deaths
13
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
4
5
2.63
L
2
5
7
1.1
W
0
1
13
6.5
W
Gilgamesh
5
5
7
1.7
L
2
4
8
1.5
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,225
Damage
21,879
34,870
Taken
34,440
17,683
Mitigated
22,982
4,597
Healing
6,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,921
2,666
0
1,022
11,470
5,310
378
5,154
6,316
0
32,411
L
9,250
471
240
1,208
9,519
3,373
0
2,448
6,894
34,940
0
W
11,929
2,342
0
3,318
6,770
2,048
1,909
3,543
3,227
34,369
0
W
Gilgamesh
9,375
2,847
0
257
16,630
10,325
342
6,313
10,317
0
40,692
L
4,579
322
577
2,251
14,126
15,518
0
6,304
7,305
18,688
0
L
8,050
3,382
0
1,804
10,795
4,091
26
3,200
7,483
0
17,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
27,505
144
Minions Killed
113
9
Camps Cleared
3
763,146
Distance Traveled
698,684
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,120
778
38
3
2
267,938
5
L
Agni
8,696
669
56
4
2
230,889
4
W
Sol
8,822
679
53
4
3
250,819
0
W
Gilgamesh
10,118
778
53
4
4
244,389
5
L
Khepri
9,849
758
24
2
0
253,958
4
L
Neith
8,960
689
33
3
1
213,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role