Player Matchup

Hel
Hel
Silver II
Babel17
Hel
Silver II
Level 120
God Stats
0W - 1L
1,905 SR
Queue Stats
66W - 63L
1,340 MMR
Solo
Cabrakan
Cabrakan
Gold IV
DarkShadow564
Cabrakan
Gold IV
Level 128
God Stats
1W - 3L
1,278 SR
Queue Stats
189W - 189L
1,309 MMR
Solo
Izanami
Izanami
Bronze III
JarlMandred
Izanami
Bronze III
Level 69
God Stats
2W - 3L
1,667 SR
Queue Stats
23W - 25L
1,320 MMR
Solo
Khepri
Khepri
Silver II
Loktha
Khepri
Silver II
Level 146
God Stats
0W - 3L
1,194 SR
Queue Stats
103W - 108L
1,295 MMR
Solo
Serqet
Serqet
Gold V
PerikleTheGod
Serqet
Gold V
Level 125
God Stats
9W - 9L
1,574 SR
Queue Stats
273W - 279L
1,293 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,524 SR
1,311 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,641 SR
1,365 MMR
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold V
MountainRooster
Chernobog
Gold V
Level 159
God Stats
11W - 6L
1,503 SR
Queue Stats
255W - 252L
1,292 MMR
Solo
Ne Zha
Ne Zha
Silver I
Snadderberg
Ne Zha
Silver I
Level 142
God Stats
1W - 0L
1,813 SR
Queue Stats
19W - 19L
1,326 MMR
Party 1
Neith
Neith
Gold V
boysee
Neith
Gold V
Level 147
God Stats
1W - 3L
1,485 SR
Queue Stats
845W - 860L
1,276 MMR
Solo
Jormungandr
Jormungandr
Gold V
magne156
Jormungandr
Gold V
Level 127
God Stats
5W - 2L
1,906 SR
Queue Stats
36W - 33L
1,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
1 / 9 / 4
9,442
429
7,170
16,445
8,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
DarkShadow564
Cabrakan
17
1 / 7 / 2
10,312
469
16,397
23,633
24,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
JarlMandred
Izanami
15
0 / 4 / 1
9,524
433
8,514
16,260
5,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
Loktha
Khepri
12
0 / 9 / 2
8,187
372
4,055
24,092
24,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 7 / 0
10,354
471
10,999
18,455
6,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ApolloCliodhnaAnubisGeb

VS

Bans
MulanGilgameshSun WukongBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
19 / 4 / 8
14,564
662
23,211
16,208
6,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
MountainRooster
Chernobog
20
2 / 0 / 11
14,103
641
12,096
14,393
6,409
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
18
7 / 5 / 11
12,801
582
15,158
18,652
7,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
boysee
Neith
20
6 / 0 / 6
14,312
651
10,926
9,957
4,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
magne156
Jormungandr
18
2 / 1 / 24
12,981
590
16,657
21,687
30,799
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
96
10
Kills
36
36
Deaths
10
9
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
19
4
8
5.75
L
Hel
1
9
4
0.33
L
Cabrakan
DarkShadow564
Cabrakan
1
7
2
0.29
L
Izanami
JarlMandred
Izanami
0
4
1
0.13
L
Khepri
Loktha
Khepri
0
9
2
0.11
W
Chernobog
MountainRooster
Chernobog
2
0
11
7.5
L
8
7
0
1.14
W
Ne Zha
7
5
11
2.5
W
Neith
boysee
Neith
6
0
6
9
W
Jormungandr
magne156
Jormungandr
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,135
Damage
78,048
98,885
Taken
80,897
69,443
Mitigated
55,482
25,856
Healing
36,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
23,211
4,230
382
8,540
16,208
6,437
1,176
6,296
8,683
108,477
0
L
Hel
7,170
452
3,984
5,628
16,445
8,807
0
7,564
8,881
66,934
0
L
Cabrakan
DarkShadow564
Cabrakan
16,397
1,831
0
5,485
23,633
24,153
0
7,144
16,489
69,540
0
L
Izanami
JarlMandred
Izanami
8,514
5,996
0
3,259
16,260
5,482
961
6,309
9,951
0
83,692
L
Khepri
Loktha
Khepri
4,055
344
0
4,583
24,092
24,470
0
12,711
11,381
18,146
0
W
Chernobog
MountainRooster
Chernobog
12,096
6,806
0
9,267
14,393
6,409
4,845
6,897
6,458
0
117,396
L
10,999
1,473
0
2,917
18,455
6,531
0
6,848
11,607
0
51,178
W
Ne Zha
15,158
5,347
0
6,675
18,652
7,728
1,877
6,884
10,939
0
83,767
W
Neith
boysee
Neith
10,926
4,383
0
6,917
9,957
4,109
5,526
2,345
7,569
0
107,155
W
Jormungandr
magne156
Jormungandr
16,657
3,901
0
4,812
21,687
30,799
841
4,738
16,008
48,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,819
Gold Earned
68,761
527
Minions Killed
666
0
Camps Cleared
0
1,975,236
Distance Traveled
2,131,227
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,564
662
142
6
0
403,239
9
L
Hel
9,442
429
133
6
0
430,282
6
L
Cabrakan
10,312
469
131
6
0
336,022
3
L
Izanami
9,524
433
154
7
0
381,483
4
L
Khepri
8,187
372
20
1
0
410,626
4
W
Chernobog
14,103
641
184
8
0
427,212
3
L
Serqet
10,354
471
89
4
0
416,823
4
W
Ne Zha
12,801
582
97
4
0
459,193
2
W
Neith
14,312
651
185
8
0
412,214
8
W
Jormungandr
12,981
590
58
3
0
429,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role