Player Matchup

Medusa
Medusa
pillarsofsen
Medusa
Level 159
God Stats
0W - 2L
1,540 SR
Queue Stats
46W - 35L
1,714 Elo+
Party 1
Zeus
Zeus
princedom215
Zeus
Level 160
God Stats
2W - 3L
1,461 SR
Queue Stats
36W - 34L
1,663 Elo+
Party 1
Atlas
Atlas
xBenco3
Atlas
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
251W - 267L
1,553 Elo+
Solo
Team Averages
Level 149
1,501 SR
1,643 Elo+

VS

Team Averages
Level 99
1,676 SR
1,552 Elo+
Artemis
Artemis
FiveComet130445
Artemis
Level 91
God Stats
7W - 3L
1,653 SR
Queue Stats
250W - 208L
1,548 Elo+
Party 2
Geb
Geb
Orc 06
Geb
Level 89
God Stats
31W - 10L
1,709 SR
Queue Stats
198W - 154L
1,555 Elo+
Party 2
Hera
Hera
TwentyGravy
Hera
Level 118
God Stats
5W - 4L
1,667 SR
Queue Stats
287W - 267L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 6 / 2
7,984
570
6,128
14,783
4,252
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 6 / 0
8,959
640
13,677
12,964
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
xBenco3
Atlas
10
0 / 6 / 2
7,764
555
5,954
16,804
11,634
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 8
10,142
724
14,612
13,315
5,340
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Geb
Orc 06
Geb
14
3 / 0 / 14
10,033
717
7,756
11,920
9,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
9 / 1 / 7
10,938
781
14,880
8,989
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
18
18
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
W
Geb
Orc 06
Geb
3
0
14
10
W
9
1
7
12.5
L
Medusa
0
6
2
0.17
L
2
6
0
0.33
L
Atlas
xBenco3
Atlas
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,759
Damage
37,248
44,551
Taken
34,224
19,800
Mitigated
17,683
5,920
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,612
7,862
0
5,316
13,315
5,340
688
8,952
4,363
0
37,904
W
Geb
Orc 06
Geb
7,756
200
362
4,650
11,920
9,080
382
5,960
5,960
16,461
0
W
14,880
2,761
288
2,023
8,989
3,263
872
5,699
3,290
50,538
0
L
Medusa
6,128
2,191
352
2,951
14,783
4,252
0
6,310
7,845
0
29,041
L
13,677
770
81
2,411
12,964
3,914
0
6,495
5,975
47,183
0
L
Atlas
xBenco3
Atlas
5,954
1,579
0
125
16,804
11,634
0
7,929
8,023
15,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
31,113
152
Minions Killed
157
5
Camps Cleared
7
672,328
Distance Traveled
819,256
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,142
724
36
3
2
256,974
3
W
Geb
10,033
717
21
2
0
288,627
0
W
Hera
10,938
781
100
7
5
273,655
0
L
Medusa
7,984
570
55
4
1
232,910
1
L
Zeus
8,959
640
78
6
4
211,252
2
L
Atlas
7,764
555
19
1
0
228,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role