Player Matchup

Loki
Loki
JackpotBaby-_-
Loki
Level 56
God Stats
9W - 1L
1,719 SR
Queue Stats
35W - 20L
1,639 Elo+
Party 2
Gilgamesh
Gilgamesh
McCutty Mayhem
Gilgamesh
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,587 Elo+
Party 2
Scylla
Scylla
OderusUrungus666
Scylla
Level 99
God Stats
2W - 1L
1,567 SR
Queue Stats
52W - 33L
1,631 Elo+
Party 2
Team Averages
Level 71
1,595 SR
1,619 Elo+

VS

Team Averages
Level 122
1,502 SR
1,465 Elo+
Bastet
Bastet
ImBilboLaggin
Bastet
Level 86
God Stats
4W - 5L
1,486 SR
Queue Stats
35W - 34L
1,431 Elo+
Solo
Aphrodite
Aphrodite
ujustgotpwnd22
Aphrodite
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 138L
1,520 Elo+
Party 1
Atlas
Atlas
xI LoKey Ix
Atlas
Level 153
God Stats
2W - 2L
1,520 SR
Queue Stats
250W - 268L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 1 / 4
10,028
836
15,444
8,250
3,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
McCutty Mayhem
Gilgamesh
7
1 / 1 / 5
7,153
596
2,545
2,924
1,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 0 / 14
9,746
812
15,127
5,112
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
6,958
580
4,461
8,697
2,456
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
ujustgotpwnd22
Aphrodite
11
0 / 6 / 1
7,138
595
4,087
12,658
6,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 6 / 1
7,444
620
4,255
17,028
13,307
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
18
Kills
2
2
Deaths
18
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
13
1
4
15
W
Gilgamesh
McCutty Mayhem
Gilgamesh
1
1
5
3.5
W
4
0
14
11
L
Aphrodite
ujustgotpwnd22
Aphrodite
0
6
1
0.08
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,116
Damage
12,803
16,286
Taken
38,383
5,971
Mitigated
21,956
1,725
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,461
1,321
0
856
8,697
2,456
144
3,489
5,106
0
13,182
W
15,444
3,296
0
0
8,250
3,023
897
3,919
4,191
0
25,964
W
Gilgamesh
McCutty Mayhem
Gilgamesh
2,545
617
0
267
2,924
1,235
0
1,733
1,153
0
4,218
W
15,127
1,727
0
1,458
5,112
1,713
652
2,697
2,263
50,488
0
L
Aphrodite
ujustgotpwnd22
Aphrodite
4,087
431
3,448
5,001
12,658
6,193
96
4,581
7,757
35,829
0
L
4,255
660
261
1,301
17,028
13,307
0
6,819
9,853
13,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,927
Gold Earned
21,540
138
Minions Killed
121
5
Camps Cleared
5
607,469
Distance Traveled
617,750
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,958
580
32
3
0
225,186
2
W
Loki
10,028
836
20
2
3
253,834
3
W
Gilgamesh
7,153
596
1
0
0
121,650
0
W
Scylla
9,746
812
117
10
2
231,985
4
L
Aphrodite
7,138
595
70
6
4
204,578
1
L
Atlas
7,444
620
19
2
1
187,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role