Player Matchup

Horus
Horus
IXIAstroIXI
Horus
Level 122
God Stats
15W - 6L
1,603 SR
Queue Stats
334W - 296L
1,558 Elo+
Solo
Chang'e
Chang'e
JuniperPhoenix
Chang'e
Level 86
God Stats
6W - 1L
1,553 SR
Queue Stats
65W - 44L
1,607 Elo+
Solo
Guan Yu
Guan Yu
MAD011010
Guan Yu
Level 125
God Stats
231W - 185L
1,550 SR
Queue Stats
338W - 343L
1,533 Elo+
Solo
Charybdis
Charybdis
TLSslime
Charybdis
Level 144
God Stats
2W - 0L
1,488 SR
Queue Stats
63W - 57L
1,513 Elo+
Solo
Set
Set
TacoDaBaco
Set
Level 155
God Stats
30W - 19L
1,611 SR
Queue Stats
771W - 739L
1,538 Elo+
Solo
Team Averages
Level 126
1,561 SR
1,550 Elo+

VS

Team Averages
Level 130
1,499 SR
1,549 Elo+
Anhur
Anhur
BigBurty
Anhur
Level 127
God Stats
19W - 26L
1,563 SR
Queue Stats
162W - 170L
1,595 Elo+
Party 1
Mulan
Mulan
Dr x Cloutt
Mulan
Level 136
God Stats
2W - 6L
1,384 SR
Queue Stats
215W - 184L
1,539 Elo+
Solo
Fenrir
Fenrir
UrakeTal
Fenrir
Level 106
God Stats
1W - 3L
1,642 SR
Queue Stats
36W - 40L
1,502 Elo+
Party 1
Discordia
Discordia
gamekong101
Discordia
Level 127
God Stats
0W - 3L
1,321 SR
Queue Stats
117W - 108L
1,547 Elo+
Solo
Chang'e
Chang'e
seasaltbottle
Chang'e
Level 153
God Stats
48W - 37L
1,587 SR
Queue Stats
406W - 402L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
7,220
516
5,591
9,891
3,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 2 / 6
8,854
632
6,515
10,156
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
MAD011010
Guan Yu
15
7 / 1 / 0
9,242
660
8,852
11,001
6,420
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
TLSslime
Charybdis
14
2 / 4 / 5
8,313
594
6,102
9,786
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 0 / 6
9,462
676
8,078
7,974
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BigBurty
Anhur
14
4 / 4 / 2
8,245
589
6,705
10,482
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 5
7,406
529
7,034
10,854
10,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
UrakeTal
Fenrir
12
3 / 4 / 0
7,528
538
5,253
10,207
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
gamekong101
Discordia
12
0 / 7 / 0
7,018
501
5,098
7,976
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
11
0 / 7 / 0
6,833
488
4,206
8,773
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
25
Kills
9
9
Deaths
25
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
BigBurty
Anhur
4
4
2
1.25
L
2
3
5
1.5
W
3
2
7
3.25
W
6
2
6
4.5
W
Guan Yu
MAD011010
Guan Yu
7
1
0
7
W
Charybdis
TLSslime
Charybdis
2
4
5
1.13
W
7
0
6
10
L
Fenrir
UrakeTal
Fenrir
3
4
0
0.75
L
Discordia
gamekong101
Discordia
0
7
0
0
L
Chang'e
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,138
Damage
28,296
48,808
Taken
48,292
19,095
Mitigated
23,473
20,044
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BigBurty
Anhur
6,705
3,636
0
2,662
10,482
1,917
0
548
9,934
0
57,322
L
7,034
555
0
2,533
10,854
10,505
0
1,035
9,819
0
27,322
W
5,591
1,787
813
1,405
9,891
3,745
185
1,206
8,631
0
20,084
W
6,515
414
1,499
4,835
10,156
2,885
480
2,498
7,346
41,889
0
W
Guan Yu
MAD011010
Guan Yu
8,852
2,301
258
2,376
11,001
6,420
0
4,228
6,739
0
59,111
W
Charybdis
TLSslime
Charybdis
6,102
3,276
0
3,631
9,786
2,081
2,507
422
9,326
0
57,545
W
8,078
3,875
0
5,227
7,974
3,964
0
538
7,394
0
67,445
L
Fenrir
UrakeTal
Fenrir
5,253
1,344
0
3,611
10,207
3,404
0
2,538
7,643
0
37,657
L
Discordia
gamekong101
Discordia
5,098
61
0
60
7,976
2,018
0
2,187
5,789
50,935
0
L
Chang'e
4,206
184
0
1,781
8,773
5,629
814
207
8,406
38,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,091
Gold Earned
37,030
465
Minions Killed
423
0
Camps Cleared
0
1,490,363
Distance Traveled
1,326,439
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,245
589
117
8
0
232,410
0
L
Mulan
7,406
529
42
3
0
282,253
3
W
Horus
7,220
516
22
2
0
304,331
9
W
Chang'e
8,854
632
97
7
0
284,793
7
W
Guan Yu
9,242
660
116
8
0
315,067
6
W
Charybdis
8,313
594
118
8
0
253,097
1
W
Set
9,462
676
112
8
0
333,075
1
L
Fenrir
7,528
538
71
5
0
296,689
1
L
Discordia
7,018
501
101
7
0
245,637
5
L
Chang'e
6,833
488
92
7
0
269,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role