Player Matchup

Merlin
Merlin
Bob_Chocobo
Merlin
Level 156
God Stats
4W - 3L
1,465 SR
Queue Stats
102W - 98L
1,472 Elo+
Party 1
Chaac
Chaac
amis26
Chaac
Level 122
God Stats
6W - 4L
1,578 SR
Queue Stats
73W - 58L
1,512 Elo+
Party 1
Camazotz
Camazotz
x1DWxSn1p3r
Camazotz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 68L
1,391 Elo+
Party 1
Team Averages
Level 116
1,514 SR
1,458 Elo+

VS

Team Averages
Level 91
1,596 SR
1,546 Elo+
Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
IINSOPORTABLE
Izanami
Level 106
God Stats
8W - 3L
1,789 SR
Queue Stats
75W - 65L
1,561 Elo+
Party 2
Hera
Hera
Wolf_HyperPR
Hera
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 33L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 7 / 7
7,074
643
7,765
7,466
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
amis26
Chaac
13
4 / 2 / 3
8,085
735
12,055
16,605
12,507
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Camazotz
x1DWxSn1p3r
Camazotz
12
4 / 6 / 2
8,049
732
4,752
12,587
6,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
8 / 2 / 5
8,656
787
9,982
16,532
15,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
11
4 / 4 / 7
7,996
727
11,972
8,786
3,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 10
7,954
723
8,840
6,037
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
8
Kills
15
15
Deaths
9
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
8
2
5
5.25
W
Merlin
0
7
7
0.5
L
Izanami
4
4
7
1.88
L
3
3
10
2.67
W
Chaac
amis26
Chaac
4
2
3
2.75
W
Camazotz
x1DWxSn1p3r
Camazotz
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
30,794
36,658
Taken
31,355
20,820
Mitigated
21,461
9,833
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,982
3,929
468
7,122
16,532
15,443
0
4,990
11,201
0
22,007
W
Merlin
7,765
702
0
133
7,466
2,088
0
2,124
5,238
16,525
0
L
Izanami
11,972
7,582
0
1,152
8,786
3,900
859
1,581
7,023
0
31,975
L
8,840
2,133
0
0
6,037
2,118
420
1,389
4,535
20,391
0
W
Chaac
amis26
Chaac
12,055
1,013
476
5,147
16,605
12,507
0
3,241
13,040
0
34,544
W
Camazotz
x1DWxSn1p3r
Camazotz
4,752
1,038
180
3,897
12,587
6,225
0
2,934
9,291
0
16,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,208
Gold Earned
24,606
113
Minions Killed
112
4
Camps Cleared
5
628,830
Distance Traveled
587,419
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,656
787
21
2
1
221,247
3
W
Merlin
7,074
643
20
2
0
164,264
1
L
Izanami
7,996
727
54
5
1
173,045
3
L
Hera
7,954
723
37
3
3
193,127
1
W
Chaac
8,085
735
64
6
1
248,401
3
W
Camazotz
8,049
732
29
3
3
216,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role