Player Matchup

Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Azn Invasion125
Izanami
Level 124
God Stats
10W - 7L
1,582 SR
Queue Stats
285W - 225L
1,510 Elo+
Party 2
Ganesha
Ganesha
Naso
Ganesha
Level 120
God Stats
9W - 3L
1,752 SR
Queue Stats
353W - 285L
1,550 Elo+
Party 2
Thoth
Thoth
TrashPanda2
Thoth
Level 58
God Stats
3W - 1L
1,643 SR
Queue Stats
118W - 80L
1,528 Elo+
Party 2
Baba Yaga
Baba Yaga
time2changelater
Baba Yaga
Level 152
God Stats
7W - 2L
1,611 SR
Queue Stats
296W - 316L
1,473 Elo+
Solo
Team Averages
Level 122
1,618 SR
1,512 Elo+

VS

Team Averages
Level 93
1,401 SR
1,496 Elo+
Hercules
Hercules
JuiceboxHeroes11
Hercules
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,292 Elo+
Solo
Cerberus
Cerberus
ProtoCord
Cerberus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,430 Elo+
Solo
Merlin
Merlin
flocool
Merlin
Level 107
God Stats
0W - 1L
1,232 SR
Queue Stats
55W - 32L
1,605 Elo+
Party 1
Eset
Eset
tomthegrinder
Eset
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 29L
1,597 Elo+
Party 1
Chernobog
Chernobog
travis559
Chernobog
Level 108
God Stats
0W - 2L
1,273 SR
Queue Stats
39W - 25L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
3 / 2 / 8
11,117
695
13,338
9,640
5,584
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 5 / 3
11,162
698
15,434
14,022
5,386
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Naso
Ganesha
19
0 / 4 / 15
11,472
717
11,262
18,489
21,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 4 / 9
12,588
787
23,960
10,535
4,035
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
18
2 / 1 / 12
11,134
696
16,001
12,783
5,824
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 6
10,157
635
8,318
20,562
16,060
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
ProtoCord
Cerberus
17
0 / 5 / 11
9,507
594
10,647
24,105
30,054
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
flocool
Merlin
19
3 / 3 / 9
10,910
682
16,649
12,134
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 5 / 9
10,671
667
10,467
14,663
5,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
travis559
Chernobog
16
5 / 5 / 5
10,561
660
8,006
14,250
7,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
56
19
Kills
16
16
Deaths
20
47
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
2
8
3.5
W
6
5
3
1.5
L
5
2
6
4
W
Ganesha
Naso
Ganesha
0
4
15
1.88
L
Cerberus
ProtoCord
Cerberus
0
5
11
1.1
W
8
4
9
3.13
L
Merlin
flocool
Merlin
3
3
9
2.5
W
Baba Yaga
2
1
12
8
L
3
5
9
1.5
L
Chernobog
travis559
Chernobog
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,995
Damage
54,087
65,469
Taken
85,714
41,945
Mitigated
64,468
31,662
Healing
35,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,338
878
2,651
2,191
9,640
5,584
769
4,705
4,821
32,581
0
W
15,434
10,146
1,180
4,092
14,022
5,386
2,112
8,564
5,296
0
34,005
L
8,318
1,532
2,793
6,975
20,562
16,060
42
14,418
6,144
0
16,004
W
Ganesha
Naso
Ganesha
11,262
325
3,347
5,766
18,489
21,116
357
10,117
7,910
18,798
0
L
Cerberus
ProtoCord
Cerberus
10,647
381
1,460
5,833
24,105
30,054
0
17,899
6,206
27,838
0
W
23,960
728
3,059
1,741
10,535
4,035
1,240
6,417
3,904
54,848
0
L
Merlin
flocool
Merlin
16,649
1,405
2,575
2,044
12,134
5,036
0
9,401
2,733
40,078
0
W
Baba Yaga
16,001
294
2,660
4,975
12,783
5,824
1,223
6,915
5,775
26,633
0
L
10,467
734
5,429
3,235
14,663
5,890
82
12,523
2,140
24,787
0
L
Chernobog
travis559
Chernobog
8,006
3,572
2,681
1,996
14,250
7,428
23
10,320
3,930
0
19,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,473
Gold Earned
51,806
179
Minions Killed
179
0
Camps Cleared
0
1,497,701
Distance Traveled
1,445,805
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,117
695
52
3
0
288,185
3
W
Izanami
11,162
698
37
2
0
286,938
1
L
Hercules
10,157
635
16
1
0
319,283
1
W
Ganesha
11,472
717
0
0
0
330,182
0
L
Cerberus
9,507
594
39
2
0
296,680
3
W
Thoth
12,588
787
62
4
0
302,435
3
L
Merlin
10,910
682
58
4
0
295,197
1
W
Baba Yaga
11,134
696
28
2
0
289,961
0
L
Eset
10,671
667
43
3
0
259,582
2
L
Chernobog
10,561
660
23
1
0
275,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role