Player Matchup

Ah Puch
Ah Puch
Ed_Renegado
Ah Puch
Level 68
God Stats
11W - 13L
1,390 SR
Queue Stats
63W - 77L
1,352 Elo+
Solo
Chang'e
Chang'e
Gunner B88
Chang'e
Level 129
God Stats
2W - 1L
1,529 SR
Queue Stats
119W - 130L
1,415 Elo+
Solo
Ymir
Ymir
Sub2-_-4gzUnamed
Ymir
Level 67
God Stats
42W - 42L
1,517 SR
Queue Stats
62W - 67L
1,408 Elo+
Solo
Arachne
Arachne
dopaminefarmer
Arachne
Level 89
God Stats
40W - 39L
1,451 SR
Queue Stats
321W - 365L
1,350 Elo+
Solo
Danzaburou
Danzaburou
lXxWRATHxX1
Danzaburou
Level 45
God Stats
2W - 8L
1,179 SR
Queue Stats
21W - 25L
1,377 Elo+
Solo
Team Averages
Level 80
1,413 SR
1,380 Elo+

VS

Team Averages
Level 62
1,468 SR
1,360 Elo+
Sol
Sol
Danyboyxxxx
Sol
Level 44
God Stats
1W - 3L
1,344 SR
Queue Stats
71W - 66L
1,377 Elo+
Solo
Sobek
Sobek
Fatal97230
Sobek
Level 40
God Stats
6W - 7L
1,443 SR
Queue Stats
176W - 195L
1,338 Elo+
Solo
Hun Batz
Hun Batz
Joeyminati
Hun Batz
Level 86
God Stats
16W - 18L
1,600 SR
Queue Stats
57W - 60L
1,405 Elo+
Solo
Anhur
Anhur
Zap the rata
Anhur
Level 58
God Stats
4W - 4L
1,550 SR
Queue Stats
239W - 279L
1,329 Elo+
Solo
Mulan
Mulan
yxchil
Mulan
Level 84
God Stats
0W - 2L
1,402 SR
Queue Stats
16W - 20L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ed_Renegado
Ah Puch
11
4 / 4 / 2
6,984
582
6,699
8,954
2,168
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Gunner B88
Chang'e
9
1 / 4 / 7
6,192
516
3,999
8,099
5,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
4 / 2 / 8
7,227
602
5,555
6,980
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
8 / 2 / 3
7,486
624
6,688
7,413
3,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
lXxWRATHxX1
Danzaburou
11
6 / 2 / 2
6,920
577
8,041
7,576
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 4
5,553
463
3,715
6,535
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
10
5 / 4 / 2
6,260
522
5,974
10,267
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Joeyminati
Hun Batz
9
0 / 4 / 3
5,590
466
3,248
8,660
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 5 / 2
6,702
559
3,571
9,989
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
yxchil
Mulan
11
4 / 6 / 1
6,907
576
4,263
9,662
5,017
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
23
Kills
14
14
Deaths
23
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Ah Puch
Ed_Renegado
Ah Puch
4
4
2
1.25
L
Sobek
5
4
2
1.5
W
Chang'e
Gunner B88
Chang'e
1
4
7
1.13
L
Hun Batz
Joeyminati
Hun Batz
0
4
3
0.38
W
4
2
8
4
L
4
5
2
1
W
8
2
3
4.75
W
Danzaburou
lXxWRATHxX1
Danzaburou
6
2
2
3.5
L
Mulan
yxchil
Mulan
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,982
Damage
20,771
39,022
Taken
45,113
16,390
Mitigated
16,662
11,977
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,715
1,023
0
1,776
6,535
1,632
0
2,258
4,277
21,317
2,960
W
Ah Puch
Ed_Renegado
Ah Puch
6,699
606
0
3,143
8,954
2,168
803
0
8,954
33,542
0
L
Sobek
5,974
575
529
4,247
10,267
4,530
0
2,510
7,743
13,737
0
W
Chang'e
Gunner B88
Chang'e
3,999
247
797
2,263
8,099
5,004
112
4,359
3,430
15,965
0
L
Hun Batz
Joeyminati
Hun Batz
3,248
931
0
1,886
8,660
2,560
0
2,881
5,713
0
25,093
W
5,555
1,277
192
990
6,980
3,222
120
323
6,657
25,996
0
L
3,571
1,762
0
1,249
9,989
2,923
0
4,777
5,048
0
20,990
W
6,688
5,145
0
2,216
7,413
3,705
0
1,073
6,340
0
38,215
W
Danzaburou
lXxWRATHxX1
Danzaburou
8,041
3,539
0
2,376
7,576
2,291
636
3,307
4,062
0
35,519
L
Mulan
yxchil
Mulan
4,263
1,150
0
2,592
9,662
5,017
594
3,514
5,984
0
31,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,809
Gold Earned
31,012
262
Minions Killed
251
0
Camps Cleared
0
1,097,271
Distance Traveled
1,021,178
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,553
463
51
4
0
191,683
3
W
Ah Puch
6,984
582
59
5
0
205,706
1
L
Sobek
6,260
522
18
2
0
228,199
2
W
Chang'e
6,192
516
19
2
0
205,327
1
L
Hun Batz
5,590
466
62
5
0
227,676
1
W
Ymir
7,227
602
56
5
0
212,574
0
L
Anhur
6,702
559
50
4
0
189,011
5
W
Arachne
7,486
624
69
6
0
248,354
3
W
Danzaburou
6,920
577
59
5
0
225,310
2
L
Mulan
6,907
576
70
6
0
184,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role