Player Matchup

Sol
Sol
CleanFoal100171
Sol
Level 83
God Stats
3W - 1L
1,665 SR
Queue Stats
14W - 15L
1,377 Elo+
Solo
Tyr
Tyr
RaySmokedMe
Tyr
Level 133
God Stats
2W - 1L
1,697 SR
Queue Stats
431W - 501L
1,407 Elo+
Party 1
Chiron
Chiron
scoobthedude502
Chiron
Level 106
God Stats
24W - 18L
1,620 SR
Queue Stats
412W - 432L
1,449 Elo+
Party 1
Team Averages
Level 107
1,661 SR
1,411 Elo+

VS

Team Averages
Level 135
1,530 SR
1,497 Elo+
Chronos
Chronos
Da REAL CHEETOS
Chronos
Level 145
God Stats
1W - 1L
1,720 SR
Queue Stats
36W - 32L
1,563 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LSSJ Ankou
Cu Chulainn
Level 156
God Stats
7W - 11L
1,294 SR
Queue Stats
572W - 572L
1,541 Elo+
Party 2
Medusa
Medusa
yo_mama_so_fat92
Medusa
Level 103
God Stats
23W - 22L
1,576 SR
Queue Stats
194W - 273L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,531
653
7,826
7,484
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
4 / 1 / 8
7,325
733
4,879
11,892
5,622
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

11
7 / 3 / 3
7,696
770
9,184
7,894
2,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,232
623
7,301
7,450
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
LSSJ Ankou
Cu Chulainn
12
3 / 1 / 2
7,223
722
9,278
11,635
5,613
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
1 / 6 / 2
6,576
658
4,457
6,773
2,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
12
Kills
5
5
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
1
5
1
0.3
L
Cu Chulainn
LSSJ Ankou
Cu Chulainn
3
1
2
4
W
4
1
8
8
W
7
3
3
2.83
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,889
Damage
21,036
27,270
Taken
25,858
10,251
Mitigated
10,767
11,091
Healing
4,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,826
1,822
0
2,927
7,484
2,091
0
1,916
5,568
22,585
0
L
7,301
2,609
0
1,040
7,450
2,693
334
2,738
4,376
13,350
1,873
L
Cu Chulainn
LSSJ Ankou
Cu Chulainn
9,278
1,652
0
3,380
11,635
5,613
0
3,149
8,230
2,217
21,773
W
4,879
1,011
333
5,218
11,892
5,622
0
3,777
8,115
0
12,676
W
9,184
3,610
960
1,653
7,894
2,538
0
2,073
5,821
0
22,329
L
4,457
1,984
0
343
6,773
2,461
500
1,516
5,145
0
19,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,552
Gold Earned
20,031
94
Minions Killed
87
5
Camps Cleared
4
525,392
Distance Traveled
538,360
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,531
653
39
4
4
175,697
2
L
Chronos
6,232
623
26
3
1
174,633
1
L
Cu Chulainn
7,223
722
32
3
1
210,508
3
W
Tyr
7,325
733
19
2
0
199,711
0
W
Chiron
7,696
770
36
4
1
149,984
0
L
Medusa
6,576
658
29
3
2
153,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role