Player Matchup

Sol
Sol
Dgarciap
Sol
Level 66
God Stats
0W - 1L
1,826 SR
Queue Stats
208W - 259L
1,345 Elo+
Party 1
Pele
Pele
Gucci_Capiteuer
Pele
Level 88
God Stats
1W - 1L
1,486 SR
Queue Stats
164W - 181L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ramingo011
Morgan Le Fay
Level 63
God Stats
9W - 12L
1,496 SR
Queue Stats
44W - 48L
1,366 Elo+
Solo
Anubis
Anubis
hectorelectros
Anubis
Level 89
God Stats
150W - 225L
1,397 SR
Queue Stats
156W - 258L
1,300 Elo+
Party 1
Chaac
Chaac
rs_fifty90
Chaac
Level 127
God Stats
9W - 9L
1,503 SR
Queue Stats
187W - 285L
1,297 Elo+
Party 1
Team Averages
Level 87
1,542 SR
1,350 Elo+

VS

Team Averages
Level 63
1,386 SR
1,330 Elo+
Ymir
Ymir
III0o0III0o0lll
Ymir
Level 51
God Stats
21W - 23L
1,343 SR
Queue Stats
223W - 251L
1,414 Elo+
Party 2
Izanami
Izanami
TheOkocha17
Izanami
Level 49
God Stats
106W - 121L
1,382 SR
Queue Stats
173W - 220L
1,291 Elo+
Party 2
Mulan
Mulan
hedeliot
Mulan
Level 137
God Stats
22W - 29L
1,407 SR
Queue Stats
446W - 461L
1,349 Elo+
Solo
Hera
Hera
levi__wl
Hera
Level 47
God Stats
4W - 9L
1,416 SR
Queue Stats
148W - 187L
1,359 Elo+
Solo
Mercury
Mercury
offical_ahmed10
Mercury
Level 29
God Stats
32W - 51L
1,382 SR
Queue Stats
121W - 189L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,184
513
5,880
9,106
3,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 1
8,225
588
4,655
7,889
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Ramingo011
Morgan Le Fay
14
3 / 1 / 1
8,127
581
7,937
7,899
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 6 / 2
6,189
442
7,794
11,224
5,135
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
10
2 / 2 / 4
6,550
468
5,680
11,074
8,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 4
6,994
500
7,780
14,851
9,254
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
TheOkocha17
Izanami
10
2 / 2 / 2
6,076
434
4,785
5,631
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
hedeliot
Mulan
14
3 / 1 / 0
8,204
586
6,008
11,053
7,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hera
13
1 / 2 / 1
7,643
546
6,475
6,991
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 1
7,186
513
2,343
9,503
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
11
Kills
10
12
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
4
0
1
4.5
W
3
4
4
1.25
L
Morgan Le Fay
Ramingo011
Morgan Le Fay
3
1
1
3.5
W
Izanami
TheOkocha17
Izanami
2
2
2
1.5
L
2
6
2
0.5
W
Mulan
hedeliot
Mulan
3
1
0
3
W
Hera
1
2
1
0.75
W
1
2
1
0.75
L
Chaac
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,946
Damage
27,391
47,192
Taken
48,029
23,212
Mitigated
23,092
16,960
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,880
1,387
0
4,079
9,106
3,675
0
0
8,714
41,239
0
L
4,655
1,220
0
1,197
7,889
2,713
145
1,248
6,602
0
52,620
W
7,780
2,518
318
3,851
14,851
9,254
56
6,207
8,598
27,440
0
L
Morgan Le Fay
Ramingo011
Morgan Le Fay
7,937
937
0
3,965
7,899
3,005
564
5,653
2,246
52,518
0
W
Izanami
TheOkocha17
Izanami
4,785
3,547
496
1,755
5,631
1,455
352
2,547
3,055
0
21,073
L
7,794
840
350
3,991
11,224
5,135
918
4,779
6,445
30,068
0
W
Mulan
hedeliot
Mulan
6,008
162
0
6,734
11,053
7,111
0
5,304
5,749
0
45,760
W
Hera
6,475
2,285
0
1,997
6,991
2,294
0
4,736
1,807
49,249
0
W
2,343
1,391
0
4,998
9,503
2,978
0
2,256
7,209
0
44,078
L
Chaac
5,680
745
266
3,112
11,074
8,684
808
2,575
8,499
0
25,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,275
Gold Earned
36,103
374
Minions Killed
399
0
Camps Cleared
0
1,298,509
Distance Traveled
1,292,245
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,184
513
93
7
0
245,098
3
L
Pele
8,225
588
99
7
0
310,294
0
W
Ymir
6,994
500
35
3
0
258,189
3
L
Morgan Le Fay
8,127
581
98
7
0
280,511
2
W
Izanami
6,076
434
38
3
0
174,168
1
L
Anubis
6,189
442
45
3
0
200,119
0
W
Mulan
8,204
586
123
9
0
256,330
2
W
Hera
7,643
546
108
8
0
306,220
8
W
Mercury
7,186
513
95
7
0
297,338
0
L
Chaac
6,550
468
39
3
0
262,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role