Player Matchup

Hun Batz
Hun Batz
Bronze III
XTR3BOL
Hun Batz
Bronze III
Level 80
God Stats
1W - 1L
1,327 SR
Queue Stats
22W - 31L
865 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,327 SR
865 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 53
1,142 SR
450 MMR
Fafnir
Fafnir
Bronze III
AuthenicVll
Fafnir
Bronze III
Level 53
God Stats
1W - 7L
1,142 SR
Queue Stats
6W - 24L
450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
XTR3BOL
Hun Batz
17
2 / 0 / 0
11,211
801
11,198
11,761
4,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HeraAgniLokiChronosAh Muzen Cab

VS

Bans
EsetMulanBellonaZeusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 2 / 0
8,494
607
3,592
18,732
13,478
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
2
0
0
W
Hun Batz
XTR3BOL
Hun Batz
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,198
Damage
3,592
11,761
Taken
18,732
4,880
Mitigated
13,478
5,122
Healing
4,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
3,592
1,782
0
4,826
18,732
13,478
0
879
17,853
38,922
0
W
Hun Batz
XTR3BOL
Hun Batz
11,198
6,915
0
5,122
11,761
4,880
2,332
4,316
7,445
0
78,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,211
Gold Earned
8,494
139
Minions Killed
63
9
Camps Cleared
2
269,458
Distance Traveled
265,618
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,494
607
63
5
2
265,618
2
W
Hun Batz
11,211
801
139
10
9
269,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role