Player Matchup

Chronos
Chronos
 
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
ScantsL04
Apollo
Level 46
God Stats
7W - 2L
1,602 SR
Queue Stats
137W - 142L
1,473 Elo+
Solo
Agni
Agni
Zamb1e
Agni
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Sol
Sol
炽晴夜逐
Sol
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 91L
1,552 Elo+
Solo
Team Averages
Level 107
1,520 SR
1,505 Elo+

VS

Team Averages
Level 77
1,557 SR
1,524 Elo+
Ares
Ares
Adrxxn05
Ares
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,517 Elo+
Solo
Ymir
Ymir
ChebMaster99
Ymir
Level 45
God Stats
3W - 6L
1,588 SR
Queue Stats
191W - 200L
1,490 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DONT BE GANDHI
Ah Muzen Cab
Level 108
God Stats
19W - 11L
1,644 SR
Queue Stats
657W - 592L
1,599 Elo+
Party 2
Freya
Freya
GoTekk
Freya
Level 138
God Stats
9W - 11L
1,664 SR
Queue Stats
249W - 249L
1,486 Elo+
Solo
Thanatos
Thanatos
WNTRFOX
Thanatos
Level 57
God Stats
11W - 22L
1,390 SR
Queue Stats
185W - 191L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
6
3 / 0 / 0
3,797
759
2,335
769
237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
 
Ares
5
0 / 0 / 3
3,572
714
1,879
2,711
1,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
ScantsL04
Apollo
6
0 / 0 / 0
3,495
699
232
1,967
400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Zamb1e
Agni
6
1 / 0 / 0
3,605
721
1,415
2,114
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 0 / 0
4,019
804
1,395
2,383
473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
4
0 / 2 / 0
2,973
595
806
3,943
1,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 1 / 0
3,176
635
432
2,193
926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
DONT BE GANDHI
Ah Muzen Cab
6
0 / 1 / 0
3,634
727
1,111
2,964
776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
GoTekk
Freya
5
0 / 1 / 0
3,428
686
769
2,653
664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
WNTRFOX
Thanatos
1
0 / 0 / 0
2,436
487
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
0
0
3
W
Ares
 
Ares
0
0
3
1.5
L
Ares
0
2
0
0
L
0
1
0
0
L
Ah Muzen Cab
DONT BE GANDHI
Ah Muzen Cab
0
1
0
0
L
Freya
GoTekk
Freya
0
1
0
0
W
Apollo
ScantsL04
Apollo
0
0
0
0
L
Thanatos
WNTRFOX
Thanatos
0
0
0
0
W
Agni
Zamb1e
Agni
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,256
Damage
3,118
9,944
Taken
11,753
2,716
Mitigated
4,029
4,490
Healing
4,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
2,335
987
0
312
769
237
0
247
522
10,586
2,280
W
Ares
 
Ares
1,879
98
0
1,387
2,711
1,156
0
1,273
1,438
5,376
0
L
Ares
806
0
0
1,026
3,943
1,663
0
2,703
1,240
4,788
0
L
432
0
0
762
2,193
926
0
1,395
798
9,298
0
L
Ah Muzen Cab
DONT BE GANDHI
Ah Muzen Cab
1,111
567
0
949
2,964
776
0
1,257
1,549
0
19,688
L
Freya
GoTekk
Freya
769
415
0
1,451
2,653
664
0
1,220
1,433
13,565
0
W
Apollo
ScantsL04
Apollo
232
55
0
188
1,967
400
0
55
1,912
0
14,716
L
Thanatos
WNTRFOX
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Agni
Zamb1e
Agni
1,415
183
0
875
2,114
450
0
0
2,114
13,728
0
W
1,395
818
0
1,728
2,383
473
82
347
1,951
19,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,488
Gold Earned
15,647
149
Minions Killed
105
0
Camps Cleared
0
489,634
Distance Traveled
359,017
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
3,797
759
27
5
0
92,482
0
W
Ares
3,572
714
4
1
0
106,459
1
L
Ares
2,973
595
3
1
0
97,428
0
L
Ymir
3,176
635
20
4
0
92,687
2
L
Ah Muzen Cab
3,634
727
39
8
0
85,163
0
L
Freya
3,428
686
43
9
0
83,739
0
W
Apollo
3,495
699
47
9
0
109,666
0
L
Thanatos
2,436
487
0
0
0
0
0
W
Agni
3,605
721
24
5
0
98,509
0
W
Sol
4,019
804
47
9
0
82,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role