Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bad_Graphics_Man
Izanami
Level 59
God Stats
0W - 2L
1,312 SR
Queue Stats
27W - 33L
1,302 Elo+
Party 2
Mulan
Mulan
RegionaIManager
Mulan
Level 40
God Stats
29W - 37L
1,445 SR
Queue Stats
155W - 180L
1,320 Elo+
Solo
Sol
Sol
Unblood666
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,332 Elo+
Party 2
Atlas
Atlas
noobtastic2081
Atlas
Level 89
God Stats
5W - 9L
1,420 SR
Queue Stats
108W - 122L
1,347 Elo+
Solo
Team Averages
Level 50
1,435 SR
1,360 Elo+

VS

Team Averages
Level 55
1,434 SR
1,349 Elo+
Bacchus
Bacchus
DJEsco3
Bacchus
Level 13
God Stats
1W - 2L
1,274 SR
Queue Stats
41W - 50L
1,362 Elo+
Party 1
Achilles
Achilles
GasDaLGBT
Achilles
Level 61
God Stats
1W - 2L
1,127 SR
Queue Stats
169W - 202L
1,247 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RadicalDevin
Morgan Le Fay
Level 97
God Stats
1W - 0L
1,657 SR
Queue Stats
35W - 30L
1,389 Elo+
Solo
Freya
Freya
Rose IGNITE
Freya
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 36L
1,363 Elo+
Solo
Nemesis
Nemesis
gigiii_1
Nemesis
Level 40
God Stats
12W - 12L
1,613 SR
Queue Stats
61W - 63L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
1 / 2 / 1
5,275
528
1,500
5,760
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 3 / 1
4,585
459
1,522
5,387
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 1
6,067
607
7,218
5,544
3,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 3 / 2
4,636
464
1,357
5,240
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
1 / 5 / 0
4,662
466
3,243
6,927
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DJEsco3
Bacchus
8
4 / 1 / 6
5,666
567
4,172
6,801
5,923
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
GasDaLGBT
Achilles
6
0 / 3 / 0
4,227
423
1,203
4,880
2,222
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
RadicalDevin
Morgan Le Fay
10
5 / 1 / 2
6,154
615
4,967
3,548
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
4 / 0 / 6
5,441
544
5,819
4,389
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
gigiii_1
Nemesis
7
1 / 0 / 3
4,854
485
2,169
5,743
1,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
14
14
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
0
3
1
0.17
W
Bacchus
DJEsco3
Bacchus
4
1
6
7
W
Achilles
GasDaLGBT
Achilles
0
3
0
0
W
Morgan Le Fay
RadicalDevin
Morgan Le Fay
5
1
2
6
L
3
1
1
3.5
W
4
0
6
7
L
0
3
2
0.33
W
Nemesis
gigiii_1
Nemesis
1
0
3
2.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,840
Damage
18,330
28,858
Taken
25,361
11,739
Mitigated
12,306
7,092
Healing
6,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,500
355
0
1,453
5,760
2,072
0
1,979
3,703
0
27,145
L
1,522
1,016
0
375
5,387
1,555
803
3,767
1,592
0
15,120
W
Bacchus
DJEsco3
Bacchus
4,172
852
333
464
6,801
5,923
0
1,635
5,166
11,367
0
W
Achilles
GasDaLGBT
Achilles
1,203
306
0
843
4,880
2,222
0
0
4,880
0
12,235
W
Morgan Le Fay
RadicalDevin
Morgan Le Fay
4,967
611
0
55
3,548
1,181
0
1,288
2,260
25,008
0
L
7,218
1,285
0
1,871
5,544
3,828
852
1,489
4,043
0
31,491
W
5,819
2,434
0
2,709
4,389
1,277
0
1,029
3,360
22,781
0
L
1,357
263
0
1,002
5,240
1,636
465
3,247
1,867
11,539
691
W
Nemesis
gigiii_1
Nemesis
2,169
887
358
2,044
5,743
1,703
0
49
5,694
0
15,128
L
3,243
1,732
589
1,802
6,927
2,648
455
4,042
2,695
8,585
1,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,225
Gold Earned
26,342
218
Minions Killed
160
0
Camps Cleared
0
924,763
Distance Traveled
867,201
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,275
528
63
6
0
214,318
3
L
Izanami
4,585
459
39
4
0
180,129
0
W
Bacchus
5,666
567
15
2
0
168,312
0
W
Achilles
4,227
423
26
3
0
151,931
2
W
Morgan Le Fay
6,154
615
52
5
0
160,303
1
L
Mulan
6,067
607
68
7
0
156,129
2
W
Freya
5,441
544
35
4
0
187,123
3
L
Sol
4,636
464
29
3
0
184,381
4
W
Nemesis
4,854
485
32
3
0
199,532
1
L
Atlas
4,662
466
19
2
0
189,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role