Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
K-Smoove-414
Baron Samedi
Level 121
God Stats
5W - 3L
1,474 SR
Queue Stats
88W - 155L
1,390 Elo+
Party 2
Kali
Kali
NBT DRAGO
Kali
Level 106
God Stats
10W - 14L
1,502 SR
Queue Stats
391W - 392L
1,356 Elo+
Party 1
Artio
Artio
TrellTheGoat631
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,259 Elo+
Party 1
Arachne
Arachne
dopaminefarmer
Arachne
Level 89
God Stats
40W - 39L
1,464 SR
Queue Stats
321W - 365L
1,368 Elo+
Solo
Team Averages
Level 83
1,488 SR
1,375 Elo+

VS

Team Averages
Level 70
1,414 SR
1,361 Elo+
Bastet
Bastet
BanditGamezxD
Bastet
Level 25
God Stats
1W - 2L
1,193 SR
Queue Stats
35W - 51L
1,251 Elo+
Party 3
Sol
Sol
Rusty9782
Sol
Level 87
God Stats
18W - 12L
1,571 SR
Queue Stats
267W - 310L
1,417 Elo+
Party 3
Sun Wukong
Sun Wukong
Slayed1337
Sun Wukong
Level 68
God Stats
3W - 3L
1,457 SR
Queue Stats
209W - 232L
1,379 Elo+
Solo
Bacchus
Bacchus
erfoxbon13
Bacchus
Level 84
God Stats
12W - 13L
1,361 SR
Queue Stats
133W - 140L
1,414 Elo+
Solo
Chang'e
Chang'e
sambuu8
Chang'e
Level 85
God Stats
53W - 43L
1,489 SR
Queue Stats
104W - 117L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 4 / 2
6,473
498
4,945
8,397
2,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
K-Smoove-414
Baron Samedi
10
2 / 3 / 2
6,605
508
4,471
7,255
4,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
9
1 / 1 / 0
6,128
471
3,499
6,213
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 0
5,772
444
1,940
10,491
6,398
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 3 / 1
6,940
534
6,671
9,464
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
7,330
564
5,963
7,340
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 3 / 3
7,244
557
6,957
8,722
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Slayed1337
Sun Wukong
12
3 / 1 / 0
7,316
563
5,773
7,733
4,927
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
erfoxbon13
Bacchus
11
2 / 1 / 6
6,570
505
4,982
7,403
6,414
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
sambuu8
Chang'e
13
2 / 1 / 2
7,418
571
4,969
6,544
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
16
16
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
4
2
0.5
W
4
2
3
2.75
L
Baron Samedi
K-Smoove-414
Baron Samedi
2
3
2
1
L
Kali
1
1
0
1
W
5
3
3
2.17
W
Sun Wukong
Slayed1337
Sun Wukong
3
1
0
3
L
1
5
0
0.2
L
3
3
1
1.17
W
Bacchus
erfoxbon13
Bacchus
2
1
6
5
W
Chang'e
sambuu8
Chang'e
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,526
Damage
28,644
41,820
Taken
37,742
19,317
Mitigated
18,302
12,316
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
4,945
2,464
0
1,242
8,397
2,531
561
5,730
2,627
0
35,066
W
5,963
1,828
0
1,470
7,340
2,142
0
1,425
5,915
0
42,287
L
Baron Samedi
K-Smoove-414
Baron Samedi
4,471
0
716
2,538
7,255
4,184
191
3,099
4,104
19,719
0
L
Kali
3,499
1,172
0
3,265
6,213
2,518
0
0
6,213
0
25,419
W
6,957
2,035
0
2,517
8,722
2,563
0
1,952
6,770
41,085
0
W
Sun Wukong
Slayed1337
Sun Wukong
5,773
1,396
0
1,138
7,733
4,927
400
735
6,998
0
38,181
L
1,940
340
74
1,152
10,491
6,398
46
4,493
5,692
19,010
0
L
6,671
4,813
0
3,329
9,464
3,686
0
3,080
6,276
0
43,120
W
Bacchus
erfoxbon13
Bacchus
4,982
341
225
1,495
7,403
6,414
0
1,460
5,943
22,881
0
W
Chang'e
sambuu8
Chang'e
4,969
383
388
4,175
6,544
2,256
1,004
954
5,590
46,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,918
Gold Earned
35,878
263
Minions Killed
377
0
Camps Cleared
0
1,079,973
Distance Traveled
1,302,555
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,473
498
79
6
0
228,239
2
W
Bastet
7,330
564
79
6
0
296,363
1
L
Baron Samedi
6,605
508
27
2
0
212,303
0
L
Kali
6,128
471
50
4
0
155,519
1
W
Sol
7,244
557
85
7
0
243,323
3
W
Sun Wukong
7,316
563
84
6
0
249,471
2
L
Artio
5,772
444
36
3
0
245,452
0
L
Arachne
6,940
534
71
5
0
238,460
5
W
Bacchus
6,570
505
33
3
0
267,294
2
W
Chang'e
7,418
571
96
7
0
246,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role