Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
AdriAbal_06
Aphrodite
Level 126
God Stats
3W - 3L
1,422 SR
Queue Stats
128W - 99L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
DarkMattBola8
Sun Wukong
Level 153
God Stats
2W - 4L
1,494 SR
Queue Stats
745W - 628L
1,607 Elo+
Party 1
Hou Yi
Hou Yi
Orduward
Hou Yi
Level 8
God Stats
5W - 5L
1,500 SR
Queue Stats
116W - 35L
1,676 Elo+
Party 1
Ravana
Ravana
fulule
Ravana
Level 138
God Stats
8W - 3L
1,583 SR
Queue Stats
291W - 235L
1,572 Elo+
Party 1
Team Averages
Level 116
1,500 SR
1,579 Elo+

VS

Team Averages
Level 58
1,630 SR
1,544 Elo+
Tyr
Tyr
 
Tyr
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
DontCrash
Merlin
Level 28
God Stats
1W - 2L
1,545 SR
Queue Stats
32W - 27L
1,561 Elo+
Party 3
Anhur
Anhur
GetThornsorDie
Anhur
Level 24
God Stats
5W - 4L
1,833 SR
Queue Stats
69W - 40L
1,621 Elo+
Party 2
Yemoja
Yemoja
Z_MonkeyD_Garp_Z
Yemoja
Level 129
God Stats
3W - 3L
1,778 SR
Queue Stats
136W - 114L
1,578 Elo+
Party 2
Mercury
Mercury
lJJohnl
Mercury
Level 67
God Stats
5W - 7L
1,493 SR
Queue Stats
110W - 100L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
0 / 0 / 8
5,628
563
1,907
8,675
3,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
AdriAbal_06
Aphrodite
9
0 / 1 / 5
5,515
552
3,419
4,787
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
DarkMattBola8
Sun Wukong
11
1 / 0 / 1
6,103
610
4,728
4,632
2,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
Orduward
Hou Yi
12
7 / 0 / 1
6,860
686
8,078
4,786
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
fulule
Ravana
11
4 / 0 / 2
6,361
636
3,910
4,381
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 1 / 0
5,627
563
2,977
6,956
2,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
DontCrash
Merlin
10
0 / 2 / 1
5,599
560
2,300
4,558
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,318
532
4,136
7,160
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 3 / 0
4,684
468
1,396
9,033
1,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
lJJohnl
Mercury
7
0 / 2 / 0
4,620
462
744
6,733
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
1
1
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
0
8
4
L
Tyr
 
Tyr
1
1
0
1
W
Aphrodite
AdriAbal_06
Aphrodite
0
1
5
2.5
W
Sun Wukong
DarkMattBola8
Sun Wukong
1
0
1
1.5
L
Merlin
DontCrash
Merlin
0
2
1
0.25
L
0
4
0
0
W
Hou Yi
Orduward
Hou Yi
7
0
1
7.5
L
0
3
0
0
W
Ravana
fulule
Ravana
4
0
2
5
L
Mercury
lJJohnl
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,042
Damage
11,553
27,261
Taken
34,440
9,082
Mitigated
8,188
14,647
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
1,907
240
0
4,192
8,675
3,112
119
872
7,795
13,710
0
L
Tyr
 
Tyr
2,977
106
0
3,892
6,956
2,653
0
131
6,372
0
27,695
W
Aphrodite
AdriAbal_06
Aphrodite
3,419
408
981
3,013
4,787
1,391
1,266
1,589
2,940
27,311
0
W
Sun Wukong
DarkMattBola8
Sun Wukong
4,728
1,129
0
1,528
4,632
2,108
389
74
4,296
0
34,379
L
Merlin
DontCrash
Merlin
2,300
288
0
1,020
4,558
1,224
0
1,457
2,957
32,519
0
L
4,136
2,744
0
1,426
7,160
1,300
0
1,529
5,589
0
33,219
W
Hou Yi
Orduward
Hou Yi
8,078
3,946
0
2,827
4,786
971
801
228
4,558
0
43,547
L
1,396
682
1,484
2,231
9,033
1,623
0
1,271
7,690
8,635
0
W
Ravana
fulule
Ravana
3,910
1,103
0
2,106
4,381
1,500
0
571
3,675
0
32,895
L
Mercury
lJJohnl
Mercury
744
131
0
2,618
6,733
1,388
0
606
6,026
0
18,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
25,848
340
Minions Killed
268
0
Camps Cleared
0
1,043,252
Distance Traveled
950,014
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
5,628
563
19
2
0
198,202
1
L
Tyr
5,627
563
67
7
0
218,744
6
W
Aphrodite
5,515
552
59
6
0
191,989
3
W
Sun Wukong
6,103
610
90
9
0
243,295
4
L
Merlin
5,599
560
72
7
0
182,701
2
L
Anhur
5,318
532
70
7
0
163,414
1
W
Hou Yi
6,860
686
84
8
0
180,403
5
L
Yemoja
4,684
468
13
1
0
178,540
6
W
Ravana
6,361
636
88
9
0
229,363
1
L
Mercury
4,620
462
46
5
0
206,615
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role