Player Matchup

Skadi
Skadi
 
Skadi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Escudero_Joe
Merlin
Level 160
God Stats
44W - 30L
1,570 SR
Queue Stats
1,303W - 1,415L
1,368 Elo+
Solo
Ao Kuang
Ao Kuang
SomeHamsters
Ao Kuang
Level 105
God Stats
5W - 4L
1,400 SR
Queue Stats
54W - 56L
1,369 Elo+
Solo
Atlas
Atlas
StinkyBaby
Atlas
Level 63
God Stats
6W - 2L
1,606 SR
Queue Stats
240W - 288L
1,321 Elo+
Party 3
Nu Wa
Nu Wa
unseasonedbreads
Nu Wa
Level 87
God Stats
32W - 39L
1,612 SR
Queue Stats
331W - 410L
1,369 Elo+
Solo
Team Averages
Level 89
1,538 SR
1,385 Elo+

VS

Team Averages
Level 71
1,438 SR
1,274 Elo+
Neith
Neith
GoneDreamer
Neith
Level 87
God Stats
12W - 12L
1,457 SR
Queue Stats
549W - 616L
1,327 Elo+
Solo
Bastet
Bastet
Ktownkronic
Bastet
Level 148
God Stats
27W - 26L
1,517 SR
Queue Stats
484W - 508L
1,402 Elo+
Party 1
Nu Wa
Nu Wa
Ohh__Caramello
Nu Wa
Level 49
God Stats
34W - 25L
1,521 SR
Queue Stats
165W - 180L
1,392 Elo+
Party 1
Kuzenbo
Kuzenbo
TheMustyGangster
Kuzenbo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,124 Elo+
Party 2
Sun Wukong
Sun Wukong
temp-445687
Sun Wukong
Level 8
God Stats
0W - 2L
1,194 SR
Queue Stats
1W - 7L
1,124 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 2 / 1
8,979
499
7,199
6,376
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
18
1 / 0 / 2
10,838
602
4,363
5,068
1,934
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
SomeHamsters
Ao Kuang
14
5 / 1 / 4
8,923
496
4,948
12,646
4,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
13
2 / 0 / 4
8,903
495
5,108
10,149
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 0 / 5
9,286
516
9,730
7,196
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,510
417
5,184
8,244
3,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
14
2 / 1 / 0
8,238
458
4,182
11,635
3,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 0
9,191
511
4,866
8,371
2,697
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 0
7,047
392
7,069
11,207
9,872
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
temp-445687
Sun Wukong
10
0 / 8 / 0
6,086
338
2,225
9,995
4,633
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
3
3
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
2
1
2.25
W
Merlin
1
0
2
2
L
0
1
2
1
L
Bastet
2
1
0
2
L
1
1
0
1
W
Ao Kuang
SomeHamsters
Ao Kuang
5
1
4
7
W
Atlas
2
0
4
4
L
0
4
0
0
L
Sun Wukong
temp-445687
Sun Wukong
0
8
0
0
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,348
Damage
23,526
41,435
Taken
49,452
18,261
Mitigated
24,350
16,161
Healing
14,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,199
2,394
173
1,823
6,376
1,602
721
511
5,787
0
45,748
W
Merlin
4,363
0
0
1,769
5,068
1,934
0
1,089
3,867
96,539
0
L
5,184
1,771
0
5,104
8,244
3,589
268
2,770
5,434
0
42,302
L
Bastet
4,182
1,439
399
3,590
11,635
3,559
0
2,773
8,828
0
55,192
L
4,866
1,227
160
2,977
8,371
2,697
1,068
4,119
4,162
64,467
0
W
Ao Kuang
SomeHamsters
Ao Kuang
4,948
997
0
6,361
12,646
4,206
1,568
4,400
8,128
51,350
0
W
Atlas
5,108
2,384
0
2,846
10,149
8,084
0
1,054
8,999
24,077
0
L
7,069
2,621
47
2,092
11,207
9,872
220
7,778
3,382
37,402
0
L
Sun Wukong
temp-445687
Sun Wukong
2,225
1,101
0
558
9,995
4,633
32
6,496
3,497
0
19,653
W
9,730
1,928
0
3,189
7,196
2,435
1,144
4,391
2,719
56,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,929
Gold Earned
38,072
504
Minions Killed
408
0
Camps Cleared
0
1,622,571
Distance Traveled
1,583,581
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,979
499
98
5
0
323,957
0
W
Merlin
10,838
602
197
11
0
327,851
6
L
Neith
7,510
417
70
4
0
281,745
0
L
Bastet
8,238
458
99
6
0
369,949
1
L
Nu Wa
9,191
511
149
8
0
318,610
4
W
Ao Kuang
8,923
496
88
5
0
333,360
4
W
Atlas
8,903
495
34
2
0
329,371
4
L
Kuzenbo
7,047
392
46
3
0
318,895
0
L
Sun Wukong
6,086
338
44
2
0
294,382
0
W
Nu Wa
9,286
516
87
5
0
308,032
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role