Player Matchup

Loki
Loki
Amon Ra2006
Loki
Level 66
God Stats
13W - 14L
1,502 SR
Queue Stats
199W - 240L
1,410 Elo+
Party 1
Atlas
Atlas
Baaaabi
Atlas
Level 84
God Stats
3W - 4L
1,561 SR
Queue Stats
151W - 254L
1,356 Elo+
Party 3
Zhong Kui
Zhong Kui
Dziubi
Zhong Kui
Level 123
God Stats
12W - 6L
1,726 SR
Queue Stats
164W - 233L
1,377 Elo+
Party 3
Skadi
Skadi
XxAndrickxX007
Skadi
Level 84
God Stats
4W - 16L
1,260 SR
Queue Stats
366W - 417L
1,460 Elo+
Party 1
Sol
Sol
abrahamcb
Sol
Level 109
God Stats
1W - 1L
1,797 SR
Queue Stats
128W - 141L
1,394 Elo+
Solo
Team Averages
Level 93
1,569 SR
1,400 Elo+

VS

Team Averages
Level 47
1,397 SR
1,401 Elo+
Terra
Terra
MelaMee
Terra
Level 48
God Stats
29W - 18L
1,479 SR
Queue Stats
96W - 89L
1,402 Elo+
Party 2
Ao Kuang
Ao Kuang
Misterandersson
Ao Kuang
Level 66
God Stats
9W - 9L
1,336 SR
Queue Stats
193W - 158L
1,462 Elo+
Party 2
Artemis
Artemis
Nulbe
Artemis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 43L
1,378 Elo+
Solo
Medusa
Medusa
Riniki
Medusa
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 53L
1,413 Elo+
Party 2
Sun Wukong
Sun Wukong
mazin47
Sun Wukong
Level 23
God Stats
1W - 2L
1,171 SR
Queue Stats
10W - 16L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,511
551
2,309
6,519
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
Baaaabi
Atlas
8
0 / 3 / 1
5,170
517
2,478
5,195
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Dziubi
Zhong Kui
12
3 / 1 / 0
7,130
713
4,105
5,257
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 4 / 0
5,175
518
4,019
5,777
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,707
571
2,449
5,385
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
MelaMee
Terra
8
1 / 0 / 5
5,564
556
1,349
4,417
1,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
12
6 / 0 / 4
6,774
677
7,459
9,603
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Nulbe
Artemis
9
1 / 2 / 4
5,250
525
2,520
3,776
997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Medusa
Riniki
Medusa
12
7 / 0 / 0
7,192
719
5,785
4,437
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
mazin47
Sun Wukong
9
0 / 3 / 1
5,263
526
1,708
5,247
3,361
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
5
Kills
15
15
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Atlas
Baaaabi
Atlas
0
3
1
0.17
L
Zhong Kui
Dziubi
Zhong Kui
3
1
0
3
W
Terra
MelaMee
Terra
1
0
5
3.5
W
Ao Kuang
6
0
4
8
W
Artemis
Nulbe
Artemis
1
2
4
1.5
W
Medusa
Riniki
Medusa
7
0
0
7
L
1
4
0
0.25
L
0
4
0
0
W
Sun Wukong
mazin47
Sun Wukong
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,360
Damage
18,821
28,133
Taken
27,480
11,104
Mitigated
10,682
8,432
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,309
789
0
2,107
6,519
1,743
31
673
5,846
0
28,158
L
Atlas
Baaaabi
Atlas
2,478
465
0
1,309
5,195
3,035
0
2,672
2,523
10,975
0
L
Zhong Kui
Dziubi
Zhong Kui
4,105
413
0
2,529
5,257
3,074
1,090
1,146
4,111
38,412
0
W
Terra
MelaMee
Terra
1,349
0
187
1,051
4,417
1,995
300
1,172
3,245
4,756
0
W
Ao Kuang
7,459
2,141
0
5,714
9,603
2,935
0
2,298
7,305
36,641
0
W
Artemis
Nulbe
Artemis
2,520
472
0
962
3,776
997
732
1,084
2,692
0
23,159
W
Medusa
Riniki
Medusa
5,785
2,351
0
2,117
4,437
1,394
931
1,408
3,029
0
33,609
L
4,019
1,398
0
836
5,777
1,669
0
2,550
3,227
0
27,192
L
2,449
1,182
0
1,651
5,385
1,583
0
1,767
3,618
25,911
3,483
W
Sun Wukong
mazin47
Sun Wukong
1,708
224
0
165
5,247
3,361
0
2,748
2,499
0
20,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,693
Gold Earned
30,043
291
Minions Killed
240
0
Camps Cleared
0
961,440
Distance Traveled
1,018,377
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,511
551
63
6
0
214,730
2
L
Atlas
5,170
517
9
1
0
181,111
4
L
Zhong Kui
7,130
713
89
9
0
183,509
4
W
Terra
5,564
556
13
1
0
213,751
2
W
Ao Kuang
6,774
677
70
7
0
219,974
3
W
Artemis
5,250
525
42
4
0
171,732
0
W
Medusa
7,192
719
71
7
0
221,868
3
L
Skadi
5,175
518
63
6
0
176,100
0
L
Sol
5,707
571
67
7
0
205,990
1
W
Sun Wukong
5,263
526
44
4
0
191,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role