Player Matchup

Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
DemonKira
Agni
Level 124
God Stats
9W - 7L
1,678 SR
Queue Stats
158W - 150L
1,558 Elo+
Solo
Chang'e
Chang'e
ScaryTerry602
Chang'e
Level 107
God Stats
5W - 4L
1,660 SR
Queue Stats
358W - 334L
1,502 Elo+
Party 2
Cernunnos
Cernunnos
uwudamisan
Cernunnos
Level 33
God Stats
7W - 5L
1,603 SR
Queue Stats
110W - 140L
1,447 Elo+
Party 2
Kuzenbo
Kuzenbo
zamorahamlet
Kuzenbo
Level 68
God Stats
1W - 0L
1,265 SR
Queue Stats
109W - 124L
1,521 Elo+
Party 3
Team Averages
Level 97
1,541 SR
1,506 Elo+

VS

Team Averages
Level 71
1,447 SR
1,491 Elo+
Cabrakan
Cabrakan
Drake012
Cabrakan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
327W - 322L
1,551 Elo+
Party 1
Apollo
Apollo
Pellegrine00
Apollo
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 52L
1,473 Elo+
Party 1
Mulan
Mulan
Revengedspirit
Mulan
Level 55
God Stats
3W - 3L
1,570 SR
Queue Stats
153W - 152L
1,491 Elo+
Solo
Janus
Janus
Zadoc
Janus
Level 128
God Stats
0W - 4L
1,340 SR
Queue Stats
56W - 68L
1,462 Elo+
Solo
Nemesis
Nemesis
dubblub
Nemesis
Level 56
God Stats
1W - 4L
1,326 SR
Queue Stats
293W - 302L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
10 / 2 / 1
8,826
630
6,474
10,754
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
3 / 4 / 5
7,830
559
8,987
9,383
3,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
14
2 / 2 / 4
7,853
561
6,556
8,625
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
uwudamisan
Cernunnos
14
5 / 1 / 1
7,976
570
8,283
5,784
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
zamorahamlet
Kuzenbo
11
3 / 4 / 7
7,675
548
8,849
11,910
10,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Drake012
Cabrakan
12
5 / 2 / 3
7,699
550
5,472
11,083
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
9
0 / 4 / 0
5,581
399
720
6,173
796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 7 / 3
7,093
507
10,556
13,010
7,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
Zadoc
Janus
13
4 / 3 / 4
8,253
590
6,404
9,196
3,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
dubblub
Nemesis
9
0 / 7 / 6
6,212
444
5,747
11,496
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
23
Kills
12
13
Deaths
23
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
2
1
5.25
W
Agni
3
4
5
1.38
L
Cabrakan
Drake012
Cabrakan
5
2
3
3.25
L
Apollo
0
4
0
0
L
3
7
3
0.64
W
Chang'e
2
2
4
2
L
Janus
Zadoc
Janus
4
3
4
2
L
Nemesis
dubblub
Nemesis
0
7
6
0.43
W
Cernunnos
uwudamisan
Cernunnos
5
1
1
5.5
W
Kuzenbo
zamorahamlet
Kuzenbo
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,149
Damage
28,899
46,456
Taken
50,958
22,772
Mitigated
22,532
17,728
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,474
1,861
0
3,432
10,754
3,346
0
3,253
7,501
0
43,406
W
Agni
8,987
419
114
4,141
9,383
3,421
437
3,838
5,545
41,196
0
L
Cabrakan
Drake012
Cabrakan
5,472
684
0
1,546
11,083
7,490
0
4,067
6,706
20,059
0
L
Apollo
720
586
0
326
6,173
796
0
211
5,956
0
21,608
L
10,556
1,801
0
1,778
13,010
7,892
50
8,459
3,831
7,018
26,525
W
Chang'e
6,556
324
765
4,719
8,625
2,863
512
2,420
6,205
57,164
0
L
Janus
Zadoc
Janus
6,404
458
0
2,954
9,196
3,000
790
4,625
4,514
45,127
0
L
Nemesis
dubblub
Nemesis
5,747
2,496
0
2,831
11,496
3,354
0
5,723
5,559
0
24,702
W
Cernunnos
uwudamisan
Cernunnos
8,283
3,605
0
1,295
5,784
2,361
882
1,654
4,130
0
58,898
W
Kuzenbo
zamorahamlet
Kuzenbo
8,849
2,349
0
3,262
11,910
10,781
48
3,248
8,662
25,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,160
Gold Earned
34,838
404
Minions Killed
271
0
Camps Cleared
0
1,245,905
Distance Traveled
1,286,573
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,826
630
77
6
0
267,516
1
W
Agni
7,830
559
82
6
0
249,436
3
L
Cabrakan
7,699
550
29
2
0
251,312
2
L
Apollo
5,581
399
43
3
0
215,145
0
L
Mulan
7,093
507
55
4
0
246,095
2
W
Chang'e
7,853
561
106
8
0
272,610
6
L
Janus
8,253
590
100
7
0
277,263
2
L
Nemesis
6,212
444
44
3
0
296,758
2
W
Cernunnos
7,976
570
99
7
0
239,073
4
W
Kuzenbo
7,675
548
40
3
0
217,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role