Player Matchup

Pele
Pele
BetterPops
Pele
Level 88
God Stats
18W - 18L
1,541 SR
Queue Stats
322W - 396L
1,434 Elo+
Solo
Mulan
Mulan
Dontdieyetplz
Mulan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,396 Elo+
Solo
Anhur
Anhur
TYRESS07
Anhur
Level 75
God Stats
12W - 18L
1,490 SR
Queue Stats
481W - 527L
1,444 Elo+
Solo
Merlin
Merlin
TheAlomg
Merlin
Level 107
God Stats
10W - 11L
1,463 SR
Queue Stats
345W - 407L
1,438 Elo+
Solo
Athena
Athena
aweirdlife669
Athena
Level 103
God Stats
37W - 34L
1,399 SR
Queue Stats
89W - 96L
1,418 Elo+
Solo
Team Averages
Level 84
1,479 SR
1,426 Elo+

VS

Team Averages
Level 95
1,433 SR
1,432 Elo+
Fenrir
Fenrir
CackyPants1
Fenrir
Level 65
God Stats
1W - 0L
1,636 SR
Queue Stats
22W - 29L
1,439 Elo+
Solo
Cerberus
Cerberus
Conroyslayer
Cerberus
Level 138
God Stats
5W - 8L
1,330 SR
Queue Stats
408W - 454L
1,419 Elo+
Solo
Jing Wei
Jing Wei
Gentraon
Jing Wei
Level 73
God Stats
2W - 1L
1,429 SR
Queue Stats
66W - 72L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
KyoichiShiba
Baron Samedi
Level 98
God Stats
1W - 3L
1,320 SR
Queue Stats
37W - 35L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
Quvdy
Sun Wukong
Level 101
God Stats
6W - 4L
1,451 SR
Queue Stats
287W - 374L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 4
9,371
521
13,605
15,221
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
1 / 7 / 0
8,102
450
4,668
12,528
9,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
TYRESS07
Anhur
13
2 / 5 / 3
8,000
444
5,473
10,951
2,832
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
TheAlomg
Merlin
16
4 / 3 / 4
9,644
536
14,674
7,947
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 8
7,645
425
3,790
17,823
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 6 / 7
9,495
528
7,518
13,650
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Conroyslayer
Cerberus
13
0 / 3 / 10
7,994
444
7,726
15,095
12,020
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Gentraon
Jing Wei
16
2 / 1 / 5
10,050
558
4,928
9,400
2,960
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
KyoichiShiba
Baron Samedi
17
6 / 1 / 6
10,381
577
11,559
9,725
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Quvdy
Sun Wukong
17
10 / 1 / 5
10,845
603
13,882
18,637
16,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
12
Kills
23
24
Deaths
12
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
Fenrir
5
6
7
1.42
W
Cerberus
Conroyslayer
Cerberus
0
3
10
1.67
L
1
7
0
0.14
W
Jing Wei
Gentraon
Jing Wei
2
1
5
4.5
W
Baron Samedi
KyoichiShiba
Baron Samedi
6
1
6
9
W
Sun Wukong
Quvdy
Sun Wukong
10
1
5
12.5
L
Anhur
TYRESS07
Anhur
2
5
3
0.7
L
Merlin
TheAlomg
Merlin
4
3
4
2
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,210
Damage
45,613
64,470
Taken
66,507
31,782
Mitigated
40,534
14,773
Healing
32,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,605
3,170
0
3,982
15,221
6,268
0
4,392
10,543
0
64,397
W
Fenrir
7,518
1,320
0
4,117
13,650
4,993
860
3,749
9,901
0
47,110
W
Cerberus
Conroyslayer
Cerberus
7,726
586
785
6,001
15,095
12,020
315
5,643
9,452
33,582
0
L
4,668
1,164
0
1,423
12,528
9,258
1,216
911
11,040
9,122
34,083
W
Jing Wei
Gentraon
Jing Wei
4,928
3,781
0
4,765
9,400
2,960
876
2,029
7,371
0
61,078
W
Baron Samedi
KyoichiShiba
Baron Samedi
11,559
1,109
3,033
4,183
9,725
4,060
1,042
4,454
5,271
73,464
0
W
Sun Wukong
Quvdy
Sun Wukong
13,882
4,445
623
8,775
18,637
16,501
495
3,344
15,293
0
66,318
L
Anhur
TYRESS07
Anhur
5,473
1,077
0
2,591
10,951
2,832
20
2,343
8,560
0
42,845
L
Merlin
TheAlomg
Merlin
14,674
426
0
391
7,947
2,393
0
4,128
3,601
76,485
0
L
3,790
1,291
391
5,995
17,823
11,031
0
7,023
10,475
20,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
48,765
459
Minions Killed
534
0
Camps Cleared
0
1,537,836
Distance Traveled
1,713,546
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,371
521
105
6
0
354,912
6
W
Fenrir
9,495
528
67
4
0
366,511
5
W
Cerberus
7,994
444
84
5
0
344,964
0
L
Mulan
8,102
450
105
6
0
241,247
1
W
Jing Wei
10,050
558
122
7
0
337,097
7
W
Baron Samedi
10,381
577
141
8
0
342,412
5
W
Sun Wukong
10,845
603
120
7
0
322,562
1
L
Anhur
8,000
444
80
4
0
300,549
0
L
Merlin
9,644
536
143
8
0
345,442
7
L
Athena
7,645
425
26
1
0
295,686
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role