Player Matchup

Fenrir
Fenrir
ByBlasvy
Fenrir
Level 88
God Stats
6W - 6L
1,595 SR
Queue Stats
233W - 261L
1,392 Elo+
Party 1
Heimdallr
Heimdallr
Euskosandu
Heimdallr
Level 86
God Stats
7W - 5L
1,680 SR
Queue Stats
186W - 232L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
Franz_Osen
Sun Wukong
Level 113
God Stats
3W - 2L
1,565 SR
Queue Stats
203W - 204L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
Gajelf
Baron Samedi
Level 116
God Stats
12W - 9L
1,601 SR
Queue Stats
367W - 408L
1,481 Elo+
Party 1
Sol
Sol
elpapasitodelamo
Sol
Level 106
God Stats
1W - 1L
1,679 SR
Queue Stats
327W - 339L
1,438 Elo+
Party 1
Team Averages
Level 102
1,624 SR
1,435 Elo+

VS

Team Averages
Level 104
1,521 SR
1,528 Elo+
Hachiman
Hachiman
JxstDima
Hachiman
Level 159
God Stats
8W - 3L
1,611 SR
Queue Stats
218W - 146L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
Maykel_88
Sylvanus
Level 83
God Stats
10W - 12L
1,443 SR
Queue Stats
194W - 192L
1,439 Elo+
Solo
Vulcan
Vulcan
TiPrinceDeLu972
Vulcan
Level 142
God Stats
84W - 89L
1,532 SR
Queue Stats
190W - 181L
1,479 Elo+
Solo
Mulan
Mulan
WPanzerknackerW
Mulan
Level 109
God Stats
17W - 10L
1,517 SR
Queue Stats
113W - 116L
1,477 Elo+
Solo
Bellona
Bellona
yutakayamada
Bellona
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
58W - 23L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByBlasvy
Fenrir
7
0 / 8 / 4
5,065
460
3,251
12,985
5,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Euskosandu
Heimdallr
9
2 / 6 / 2
5,913
538
2,746
8,328
1,965
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Franz_Osen
Sun Wukong
9
1 / 1 / 3
5,420
493
3,823
7,956
2,797
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Gajelf
Baron Samedi
10
1 / 5 / 2
5,861
533
4,577
7,996
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 6 / 0
6,594
599
4,735
7,641
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JxstDima
Hachiman
13
8 / 2 / 4
8,003
728
11,988
9,633
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Maykel_88
Sylvanus
10
4 / 3 / 11
7,105
646
4,289
9,803
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 3
6,077
552
3,837
3,535
1,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 3
7,104
646
5,389
9,606
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
yutakayamada
Bellona
13
10 / 0 / 1
7,707
701
8,984
6,345
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
7
Kills
26
26
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ByBlasvy
Fenrir
0
8
4
0.25
L
Heimdallr
Euskosandu
Heimdallr
2
6
2
0.5
L
Sun Wukong
Franz_Osen
Sun Wukong
1
1
3
2.5
L
Baron Samedi
Gajelf
Baron Samedi
1
5
2
0.4
W
Hachiman
JxstDima
Hachiman
8
2
4
5
W
Sylvanus
Maykel_88
Sylvanus
4
3
11
3.17
W
1
0
3
2.5
W
3
2
3
2.25
L
3
6
0
0.5
W
Bellona
yutakayamada
Bellona
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,132
Damage
34,487
44,906
Taken
38,922
14,990
Mitigated
21,721
6,591
Healing
18,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ByBlasvy
Fenrir
3,251
831
617
1,347
12,985
5,095
0
2,363
10,622
0
13,419
L
Heimdallr
Euskosandu
Heimdallr
2,746
1,450
0
730
8,328
1,965
305
986
7,342
0
22,962
L
Sun Wukong
Franz_Osen
Sun Wukong
3,823
800
0
1,038
7,956
2,797
0
1,580
6,376
0
24,357
L
Baron Samedi
Gajelf
Baron Samedi
4,577
365
0
1,231
7,996
2,582
0
2,687
5,272
33,989
0
W
Hachiman
JxstDima
Hachiman
11,988
7,323
0
6,154
9,633
3,015
0
204
9,429
0
60,064
W
Sylvanus
Maykel_88
Sylvanus
4,289
1,347
1,310
3,259
9,803
6,767
235
2,375
7,428
15,430
0
W
3,837
2,139
0
1,771
3,535
1,943
369
1,908
1,627
29,477
0
W
5,389
664
0
3,831
9,606
5,164
0
3,198
6,408
0
36,068
L
4,735
2,784
0
1,628
7,641
2,551
1,132
510
6,755
30,096
4,465
W
Bellona
yutakayamada
Bellona
8,984
2,232
0
2,299
6,345
4,832
425
833
5,512
0
54,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,853
Gold Earned
35,996
250
Minions Killed
372
0
Camps Cleared
0
1,061,834
Distance Traveled
1,133,065
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,065
460
17
2
0
201,603
1
L
Heimdallr
5,913
538
48
4
0
224,389
4
L
Sun Wukong
5,420
493
49
4
0
251,082
2
L
Baron Samedi
5,861
533
58
5
0
192,981
1
W
Hachiman
8,003
728
104
9
0
193,813
1
W
Sylvanus
7,105
646
21
2
0
200,606
0
W
Vulcan
6,077
552
63
6
0
225,443
4
W
Mulan
7,104
646
83
8
0
241,889
2
L
Sol
6,594
599
78
7
0
191,779
0
W
Bellona
7,707
701
101
9
0
271,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role