Player Matchup

Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BremboMoon
Cerberus
Level 148
God Stats
1W - 2L
1,371 SR
Queue Stats
25W - 46L
1,292 Elo+
Party 2
Olorun
Olorun
TopDeadOne
Olorun
Level 85
God Stats
3W - 1L
1,559 SR
Queue Stats
52W - 75L
1,444 Elo+
Party 2
Team Averages
Level 127
1,477 SR
1,412 Elo+

VS

Team Averages
Level 127
1,318 SR
1,461 Elo+
Hachiman
Hachiman
Kanibaall
Hachiman
Level 133
God Stats
4W - 5L
1,296 SR
Queue Stats
103W - 113L
1,465 Elo+
Party 1
Olorun
Olorun
NaWader
Olorun
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 94L
1,514 Elo+
Party 1
King Arthur
King Arthur
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King Arthur
Level 97
God Stats
5W - 13L
1,157 SR
Queue Stats
243W - 316L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 4 / 13
9,293
845
9,242
8,637
3,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
BremboMoon
Cerberus
13
5 / 1 / 14
9,294
845
8,831
16,421
11,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
TopDeadOne
Olorun
14
11 / 2 / 8
9,598
873
14,864
10,974
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kanibaall
Hachiman
11
2 / 6 / 3
7,185
653
7,289
10,308
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
NaWader
Olorun
11
1 / 8 / 4
7,033
639
8,116
12,303
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
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King Arthur
10
4 / 9 / 3
7,668
697
10,294
16,246
9,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
23
Kills
7
7
Deaths
23
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
4
13
3.38
W
Cerberus
BremboMoon
Cerberus
5
1
14
12
L
Hachiman
Kanibaall
Hachiman
2
6
3
0.58
L
Olorun
NaWader
Olorun
1
8
4
0.38
W
Olorun
TopDeadOne
Olorun
11
2
8
7.5
L
King Arthur
fgfgdh73
King Arthur
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,937
Damage
25,699
36,032
Taken
38,857
19,662
Mitigated
18,187
13,743
Healing
4,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,242
5,004
107
1,475
8,637
3,414
1,610
2,303
6,088
0
33,403
W
Cerberus
BremboMoon
Cerberus
8,831
476
937
5,485
16,421
11,453
136
3,185
12,700
19,761
0
L
Hachiman
Kanibaall
Hachiman
7,289
3,614
0
1,465
10,308
3,649
0
5,519
4,789
0
19,962
L
Olorun
NaWader
Olorun
8,116
3,927
257
1,769
12,303
4,545
151
6,145
6,158
26,309
3,049
W
Olorun
TopDeadOne
Olorun
14,864
6,962
1,709
4,030
10,974
4,795
936
3,235
7,530
31,854
3,811
L
King Arthur
fgfgdh73
King Arthur
10,294
1,809
0
965
16,246
9,993
37
10,694
5,552
1,862
13,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,185
Gold Earned
21,886
123
Minions Killed
101
6
Camps Cleared
3
607,202
Distance Traveled
497,821
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,293
845
42
4
4
202,882
4
W
Cerberus
9,294
845
28
3
0
205,475
0
L
Hachiman
7,185
653
29
3
1
169,226
4
L
Olorun
7,033
639
62
6
1
159,931
5
W
Olorun
9,598
873
53
5
2
198,845
3
L
King Arthur
7,668
697
10
1
1
168,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role